-
Notifications
You must be signed in to change notification settings - Fork 3.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The positions from #scene.pickFromRay not on model surface #8439
Comments
Hm this seems to be hardware dependent. I see inaccurate positions like this on my 2015 Macbook with the AMD graphics card but not with the Intel integrated graphics nor on my linux desktop with an NVIDIA card. |
position outside the 3Dtiles model |
@liyangis what GPU do you have? The accuracy issues seem to be hardware dependent. |
|
I managed to (sometimes) reproduce the inaccuracies in the examples of @criyson and @liyangis on my linux desktop. My attempted workaround was to force a frustum update by setting
|
@dennisadams great find. #8850 fixes this bug on my 2015 Macbook as well |
@lilleyse |
Sandcastle example: link
Browser: Chrome 78.0.3904.108
Operating System: mac OS
Sometimes I can get the right intersection with ray and model, but most of time get the position is inside the model (Insufficient accuracy).
The text was updated successfully, but these errors were encountered: