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Set "viewer.scene.globe.enableLighting = true" can replicate the problem. Happens only when devicePixelRatio not equals 1.
And, images near the pole seem to be strange.
The text was updated successfully, but these errors were encountered:
@OmarShehata Thanks a lot. I'll turn off lighting and wait for the fix since I have to render model at native device resolution. By the way how about the image near the pole, is it normal?
Sandcastle example: sandcastle
Browser: Chrome 78
Operating System: Windows 10 1903
Monitor: 14 inch 3200x1800 250% zoom
Browser Zoom: 100%
Set "viewer.scene.globe.enableLighting = true" can replicate the problem. Happens only when devicePixelRatio not equals 1.
And, images near the pole seem to be strange.
The text was updated successfully, but these errors were encountered: