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Ability to not perform FXAA pass for in imagery #7714

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mramato opened this issue Apr 4, 2019 · 1 comment
Open

Ability to not perform FXAA pass for in imagery #7714

mramato opened this issue Apr 4, 2019 · 1 comment

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@mramato
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mramato commented Apr 4, 2019

Stemming from #3279, it would be useful to be able to not have FXAA affect imagery. It can make tiles blurrier and is especially a problem for imagery with labels baked into them.

The current workaround is to disable FXAA entirely, but leads to jagged edges for geometry.

viewer.scene.postProcessStages.fxaa.enabled = false;
@mramato
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mramato commented Aug 31, 2019

We now disable FXAA by default until this issue and others related to FXAA quality are taken care of.

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