You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Since Cesium 1.52 tweaking the contrast adjustment (any value != 1) will cause rendering issues on Linux:
Parts appear black, similar result when saturation is adjusted to a higher value. The previous Cesium version with adjusted contrast / saturation worked fine on my machine.
This has actually been a problem on the Windows side for a long time. I'm under the impression that it was an Nvidia driver bug. On my Linux machine (Ubuntu 18.04.1 LTS) the issue only appears when running under my GTX 1050 and does not happen when using the Intel GPU. It's definitely possible that it's an issue in an nvidia-only share path in our code. (Happens on my Windows 650ti every time).
I found out that the issue appears when Scene.highDynamicRange = true (as it was introduced in 1.52). When I disable it the adjustments work as in < 1.52.
Since Cesium 1.52 tweaking the contrast adjustment (any value != 1) will cause rendering issues on Linux:
Parts appear black, similar result when saturation is adjusted to a higher value. The previous Cesium version with adjusted contrast / saturation worked fine on my machine.
Sandcastle example: https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/index.html?src=Imagery%20Adjustment.html
Browser: Chrome 70 / Firefox 63
Operating System: Ubuntu 18.04.1 LTS
Graphics: GeForce GTX 1060 3GB with NVIDIA driver 390.77
The text was updated successfully, but these errors were encountered: