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Cesium crashes when adding a clipping plane to an empty clipping plane collection. It does not crash if the collection already has at least one plane in it. Seems to affect all the different types of objects that clipping planes can be applied to.
RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:24: 'NaN' : undeclared identifier
ERROR: 0:24: '.0' : syntax error
Error
at new RuntimeError (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:4365:19)
at createAndLinkProgram (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:100439:23)
at initialize (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:100660:23)
at ShaderProgram._bind (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:100677:9)
at beginDraw (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:175514:23)
at Context.draw (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:175576:9)
at DrawCommand.execute (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:96653:17)
at executeCommand (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:239176:21)
at executeCommands (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:239555:17)
at executeCommandsInViewport (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:239968:9)
The text was updated successfully, but these errors were encountered:
Cesium crashes when adding a clipping plane to an empty clipping plane collection. It does not crash if the collection already has at least one plane in it. Seems to affect all the different types of objects that clipping planes can be applied to.
Model Example
3D Tiles Example
Terrain example
Point Cloud Example
The text was updated successfully, but these errors were encountered: