You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sandcastle-client.js:120 Uncaught DeveloperError: This object was destroyed, i.e., destroy() was called.
Error
at new DeveloperError (http://localhost:8080/Source/Core/DeveloperError.js:43:19)
at VertexArray.throwOnDestroyed (http://localhost:8080/Source/Core/destroyObject.js:45:19)
at continueDraw (http://localhost:8080/Source/Renderer/Context.js:997:12)
at Context.draw (http://localhost:8080/Source/Renderer/Context.js:1034:9)
at DrawCommand.execute (http://localhost:8080/Source/Renderer/DrawCommand.js:523:17)
at executeCommand (http://localhost:8080/Source/Scene/Scene.js:2075:25)
at executeCommands (http://localhost:8080/Source/Scene/Scene.js:2285:17)
at executeCommandsInViewport (http://localhost:8080/Source/Scene/Scene.js:2852:9)
at updateAndExecuteCommands (http://localhost:8080/Source/Scene/Scene.js:2700:13)
at Scene.pick (http://localhost:8080/Source/Scene/Scene.js:3531:9)
The text was updated successfully, but these errors were encountered:
Can be a pain to reproduce because it only happens sometimes, but here are the steps:
Enable Terrain
button and immediately move the mousescene.pick
causes a crash. We're executing some kind of command that is already destroyed.The text was updated successfully, but these errors were encountered: