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Drill picking works by doing a pick, adding that item to the result array, then hiding that item and picking again (until there's nothing left to pick). Since this geometry does not have a show instance attribute, it attempts to hide the entire primitive by setting primitive.show = false on line 3805 of Scene.js. For some reason, this does not hide the primitive which is causing an infinite loop
The odd thing here is that primitive.show false works great if you set it yourself (you can add a button to the sandcastle example to show this). It's only inside drillPick where re-rendering isn't reflecting the new value. I think there is a bug in Scene.pick that is not correctly re-rendering the pick buffer if it involves ground geometry.
CC @bagnell knows this code best, I'm sure it's a trivial fix.
Submitted on the forum: https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html#c=dVRrT9swFP0rVr8slYqTNqUPVtAqYIwNUbSy7QNFk5vcpgbHjmynVTbx33edkL4Gqaok9jnn+txHfJ+cg+F5SqvbLx4nYAk3xPCUC6aJVTXiJ4c16BaZ53Ymfd+BrOZpCjGJ1VpSQq5L5lNuLGFkXUktFGosgYQXJBFqDh8rrkUOGCIVUmQk8hhKFJM8ZZYr2SL4kIAuiAEBUblUMpmMiUKofg1gWiiiKzWnChk4hCzl7JLr+Chj2hYl+ZtU0bPKLRF8rpku6EyuWK1ETomE9Vv58D5E5du5kpZxCfpDE21U3ARUClYX19JYJiPYV7k62PX+ziTBq2aRkz20VrmM75QoBEapuTXHXZky3OXCILE+KLrDJyZDutAqvYBEA5ix1qzwHrZMdx2122067B4HQb8/7PS77Xa3RcIe7fR74aDXHwwG3XY3bL1FCoaDMAi64bDTG/aQFNCgPxwch71eux92j7tbzmNzRwAza5d41g4NqsWXepdZbB5sJXBWdhxGSmA5t+7c62EWxzW3dFxCvF08nXwf315dNl9DzuRLVa+qztREIIEmVbKxgzGjKzCUxbH3bjE2uMMK1mdyNh4OFx9rs1kGTJftsVfwWr089XgD8jZJEkKt73j0zGVygtOWg/Oybb6UZZcrkPYLToXAkdjrvWmEjSCnGYtgF+TtZSFiKGQqxQM1asBeyyy343L8vEUuq4dUrSBFXNPVDX82woZUAihojZX4Op3cUoMVkglfFFt0GcS6v+/fK5JpcMHIkiFOJlj41MGIG083uwvlzLsdlyFHc44zTAbEk/kTfhMM+t0zE2suhEvXJiitB8YFf2m9l5r7IgN6c/n5/vePO4dstBojYwsBZ1UdPvE0U9qSXAuPUt9CmgmGrevPczyOpZEpUzjya9Io5ivC49NZ4+DLMWuQSDBjcGeRCzHlf2DWOBv5iN+jCcVi9D5ZgRascJBl++ymWqSUjnx8/Z9llRJzpncU/wE
The following sandcastle examples hangs when the polyline is picked:
@likangning93 any ideas?
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