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Looks like adding tileset.pointCloudShading.attenuation = true results in:
DeveloperError: The color texture pixel datatype is FLOAT and the WebGL implementation does not support the EXT_color_buffer_float or WEBGL_color_buffer_float extensions. See Context.colorBufferFloat. (source?)
system specs:
Easily duplicated in sandcastle, which appears to be using 1.47. I've also tried 1.46.1 and had the same issue.
The text was updated successfully, but these errors were encountered:
From a quick look though, this might just be an extension that we need to check for.
[EDIT] we might be able to get around needing color_buffer_float, which could end up making EDL also more efficient.
Looks like adding
tileset.pointCloudShading.attenuation = true
results in:system specs:
Easily duplicated in sandcastle, which appears to be using 1.47. I've also tried 1.46.1 and had the same issue.
The text was updated successfully, but these errors were encountered: