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Support many imagery layers with transformations and terrain #6531
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Based on offline discussions, this is starting to become "how to support other projections for 2D/CV in Cesium." I've been playing with basic proj4js integration with the Primitive API here: https://github.com/AnalyticalGraphicsInc/cesium/tree/proj4-projections Some questions to investigate, discuss, hopefully answer, probably with more to come:
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Mentioned this in the PR above and maybe other less accessible places, but here's what I'm currently trying for pixel-perfect reprojection of individual images:
The result is pixel-perfect - individual pixels will be skewed, but pixel-pixel distinctions will be preserved at view distances where this detail is visible. Hypothetically this will also allow us to support mosaics that would otherwise overwhelm GPU memory, but it remains to be seen just how slow this will be. PR above adds the ability to cut out rectangles in imagery layers so we can inset. This way, we can continue to show the "low detail placeholder" along with the high-detail chunk and not have to worry about overlap if the source imagery has transparency. |
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