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Polygon lighting is significantly darker in 2D/CV #5730
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Related to or duplicate with #1825 (comment) |
Brought up on the forum here: https://groups.google.com/forum/#!topic/cesium-dev/CCzuJQRrX50 |
Also reported by @AndreasSvendby in #6630 |
@hpinkos Hi! hpinkos, Now i have the same problem like this. Could you tell me what is the final solution about this issues, thanks! |
Heads up, seems like this can partially be worked around by adjusting the scene time so the sun is in a better location to light up the darkened elements. |
A community member made an interesting observation on polygon color accuracy in 2D. It seems like the color of a polygon is only altered in the 2D viewing mode if a The following sandcastle demo showcases this behavior. |
We see the same problem (using Cesium 1.60). We were using 2D and trying to set height:0 to avoid the problem where .pick doesn't work well when the map is zoomed out far (#8052) but then all our shapes displayed darker as shown by the previous post. |
Also reported in #11597 |
For the GeoJSON custom styling sandcastle demo, the polygons are bright and happy in 3D:
But are much darker in 2D and CV:
I wouldn't expect there to be such a big difference
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