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The problem is the memory management again. Sometimes more particles are created than was estimated and they get removed later. This causes the number of commands from the billboard collection to change. For every new command, it generates the OIT shader and looks it up in the cache.
The text was updated successfully, but these errors were encountered:
@hpinkos most likely not. It loads OK for me on Mac Firefox 54. Can you confirm this doesn't load for you with a clean build and clear cache in Firefox 54, check out the console, and then submit a new issue if it is a problem?
From #5212 (comment)
and #5212 (comment)
The text was updated successfully, but these errors were encountered: