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3D Tiles scaling does not scale geometric error #5330
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If we decide to address this in Cesium, we should also update the spec: From
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I probably wrote that part of the spec, but it is not going to work. Two options:
I would go with 2. |
Ran into this again playing around with ion's new tileset location tool, which also allows scaling. |
When setting a scale transform on the root tile in order to scale a 3D Tileset, bad things happen. The tileset may draw, but at the wrong resolution and it may also disappear completely when it should take up the whole screen. @likangning93 thinks the problem is that Cesium is not taking the scale transform into account when computing the final client geometric error, leading to incorrect tile selection.
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