-
Notifications
You must be signed in to change notification settings - Fork 3.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Throw debugging errors in the 3D Tiles Sandcastle demos #5158
Labels
Comments
Example case where this would help: #5353 |
I think a |
I think so, |
Merged
Fixed in #6088 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
For development/debugging purposes it would be helpful to see when errors occur when loading
tileset.json
or individual tiles while in the Sandcastle demos, as the current behavior just leaves an empty globe / empty tile space.Checking for
tileset.json
errors is pretty easy, but checking for tile errors is more difficult as thereadyPromise
is not easily accessible from the outside. Would it be worth supporting a debugging event inCesium3DTileset
liketileFailed
to look for these types of errors in the Sandcastle demos?This will help save a lot of time when debugging invalid tiles.
The text was updated successfully, but these errors were encountered: