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Rendering glitches with flat ground-level graphics #5087

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joneschrisg opened this issue Mar 9, 2017 · 6 comments
Open

Rendering glitches with flat ground-level graphics #5087

joneschrisg opened this issue Mar 9, 2017 · 6 comments

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@joneschrisg
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Hello, I feel that this is probably a duplicate but I wasn't able to find one. I see this on a mid-2014 Macbook Pro with NVIDIA GPU, running OS X 10.12.3.

Steps to reproduce:

  1. Load http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Polygon.html&label=Showcases in Firefox 51 or Chrome 56
  2. Zoom in and out from ground level to at least the height of screenshot below

screen shot 2017-03-09 at 1 58 13 am

Note the red and blue polygons are only partially rendered. This seems to happen with terrain both off and on. I've also seen this same glitch with EllipseGraphics. I think is a regression from within the last month or so.

A workaround is to set the graphics height or extrudedHeight to 1.

@hpinkos
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hpinkos commented Mar 9, 2017

Thanks @joneschrisg. I can't reproduce this on my windows machine, but we did fix a problem like this in the 1.29 release so I'm surprised you're seeing this .

Does anyone else with a Mac have this problem? @pjcozzi? @rahwang?

@pjcozzi
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pjcozzi commented Mar 10, 2017

I don't have this issue on Mac, but I agree it looks like the issue fixed in 1.29. See #4161

@joneschrisg
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Thanks for taking a look. Just to be 100% clear, I'm seeing this in 1.31. Updated screenshot is below.

screen shot 2017-03-09 at 9 09 40 pm

@pjcozzi
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pjcozzi commented Mar 10, 2017

Hmm. Do you know for sure if it using the NVIDIA GPU or if it is running the integrated Intel?

@joneschrisg
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Sorry, I forgot to mention that too: I disabled automatic graphics switching when testing. (Even so, I didn't rigorously verify that the NVIDIA card was being used --- can do that if it'd help --- but I'm pretty sure it's been on.)

@joneschrisg
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Same symptom in Firefox 52 / Chrome 57.

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