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Rendering glitches with flat ground-level graphics #5087
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Thanks @joneschrisg. I can't reproduce this on my windows machine, but we did fix a problem like this in the 1.29 release so I'm surprised you're seeing this . Does anyone else with a Mac have this problem? @pjcozzi? @rahwang? |
I don't have this issue on Mac, but I agree it looks like the issue fixed in 1.29. See #4161 |
Hmm. Do you know for sure if it using the NVIDIA GPU or if it is running the integrated Intel? |
Sorry, I forgot to mention that too: I disabled automatic graphics switching when testing. (Even so, I didn't rigorously verify that the NVIDIA card was being used --- can do that if it'd help --- but I'm pretty sure it's been on.) |
Same symptom in Firefox 52 / Chrome 57. |
Hello, I feel that this is probably a duplicate but I wasn't able to find one. I see this on a mid-2014 Macbook Pro with NVIDIA GPU, running OS X 10.12.3.
Steps to reproduce:
Note the red and blue polygons are only partially rendered. This seems to happen with terrain both off and on. I've also seen this same glitch with EllipseGraphics. I think is a regression from within the last month or so.
A workaround is to set the graphics
height
orextrudedHeight
to 1.The text was updated successfully, but these errors were encountered: