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See more information in this forum post: https://groups.google.com/d/msg/cesium-dev/YN7Oq2WhJDA/hBOnztlPAwAJ
I have a model that is positioned relative to the camera, like so:
function posRelativeToCam(Cesium, camera, offsetHeight=3) { return Cesium.Cartesian3.fromRadians( camera.positionCartographic.longitude, camera.positionCartographic.latitude, camera.positionCartographic.height - offsetHeight ); }; // [...] const listener = () => { entity.position = cesiumHelpers.posRelativeToCam( Cesium, camera, 3 ); }; camera.changed.addEventListener(listener);
I would expect it to always be upright, however I see this happen → screen capture: https://vid.me/IuMk
(I am on the 3d-tiles branch: 4bf21ab70a03d1a79a0923ba5b0c86afed05c6eb)
3d-tiles
4bf21ab70a03d1a79a0923ba5b0c86afed05c6eb
The text was updated successfully, but these errors were encountered:
@freder part of the probem you're seeing is this bug where the camera gets stuck if you're using zoom limits #3984
The bug about zooming to the wrong location is a new one, so thanks for reporting that!
Sorry, something went wrong.
actually, I doubt it's related to #3984 — see https://groups.google.com/d/msg/cesium-dev/YN7Oq2WhJDA/rRjxBc3WCAAJ
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See more information in this forum post: https://groups.google.com/d/msg/cesium-dev/YN7Oq2WhJDA/hBOnztlPAwAJ
I have a model that is positioned relative to the camera, like so:
I would expect it to always be upright, however I see this happen → screen capture: https://vid.me/IuMk
(I am on the
3d-tiles
branch:4bf21ab70a03d1a79a0923ba5b0c86afed05c6eb
)The text was updated successfully, but these errors were encountered: