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How to push ground? #4129

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outlier888 opened this issue Jul 18, 2016 · 6 comments
Closed

How to push ground? #4129

outlier888 opened this issue Jul 18, 2016 · 6 comments

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@outlier888
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I see globe.depthTestAgainstTerrain , can it work like cesium-groundpush-plugin ?

@hpinkos
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hpinkos commented Jul 18, 2016

Hello @outlier888
Cesium does not currently have this support.
In the future, please ask questions on our forum. We use GitHub for bug tracking and planning new features.
Thanks!

@hpinkos hpinkos closed this as completed Jul 18, 2016
@outlier888
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I‘m sorry for this , @hpinkos , but we can't use google in mainland China , someone used issues like blogs lifesinger/blog
Thanks for you answer !

@hpinkos
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hpinkos commented Jul 19, 2016

Thanks @outlier888! Sorry, I wasn't aware of the restricted access there.
Cesium would like to support behavior similar to what the ground push plugin does in the future, but we're really focused on implementing the 3D tiles specification at the moment. I'm not sure how long it will be before we are able to add it.

@outlier888
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Maybe @hpinkos can tell me to upgrade cesium-groundpush-plugin . It version too old support only Cesium1.2 , GlobeSurfaceShaderSet.prototype.getShaderProgram part have too much changes, I can't understand the principle, you can simply tell me what's going on , or how to understand?

@tangtao007
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@outlier888 Have you solved the problem, please?

@ggetz
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ggetz commented Dec 8, 2017

@happytoTom @outlier888 While we don't support all the features of the groundpush-plugin, we just implemented clipping planes on terrain which would allow you to cut away a rectangle of terrain.

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