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Cracking between 2D tiles #3393

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pjcozzi opened this issue Jan 6, 2016 · 3 comments
Closed

Cracking between 2D tiles #3393

pjcozzi opened this issue Jan 6, 2016 · 3 comments

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@pjcozzi
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pjcozzi commented Jan 6, 2016

@bagnell this is new in 1.17 perhaps due to the quantization. It happens for ellipsoid and terrain tiles.

  • Run Viewer
  • Switch to 2D
  • Zoom in close to an area, you'll see black cracks

ok

@kepta
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kepta commented Jan 18, 2016

@pjcozzi I would love to work on this issue, but I am new to webGL.
Can I work on it?

@pjcozzi
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pjcozzi commented Jan 18, 2016

Thanks for the interest in contributing, @kepta! I don't think this is a good beginner issue. For ideas, check out: https://github.com/AnalyticalGraphicsInc/cesium/blob/master/CONTRIBUTING.md#getting-started-contributing

@pjcozzi
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pjcozzi commented Jan 26, 2016

@bagnell can you still look at this for 1.18 (on Monday)?

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