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GroundPrimitive rendering artifacts #3171
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This is may be a bug in the AMD driver. This works on my MacBook Pro with NVIDIA. Are they running the latest version of OS X? |
He said he's running OSX 10.10.5 (Yosemite) |
Also reported by this user: https://groups.google.com/forum/?hl=en#!topic/cesium-dev/iBuJiV2-EkE |
I am also getting this error on my Mac running 10.11 with AMD graphics card. Same behavior across Chrome and Safari. Everything looks fine until I get to a specific zoom level and then it looks like the other screen shots above. |
Hi everyone, any news about this issue...Probably is not related directly with CesiumJS core, more with the ATI drivers... but, anyhow, do you have any suggestion, workaround or fix? Mac Pro Thank you, |
@slightGT no update yet, but I suspect we will need to add a workaround in Cesium since Apple does not update drivers often. We are currently improving polygons on terrain for 3D Tiles (#3241) so there's a chance we will also fix this in the process. |
@pjcozzi Thanks, I will follow the improvements in the 3DTiles branch. |
@douglasbodkin when you visit http://webglreport.com/, does it report "EXT_frag_depth" at the bottom? |
@pjcozzi Yes, it lists "EXT_frag_depth" at the bottom. Here is the full report: |
Thanks @douglasbodkin, I was afraid that would be the answer! 😄 |
I can reproduce this locally as well (on the old Mac we have, which is also an AMD card). |
it seems this is still pertinent on current Apple hardware (M1/M2) - see https://community.cesium.com/t/macos-driver-bug-for-small-clamp-to-ground-polygons/24277 |
Reported on the forum: https://groups.google.com/forum/?hl=en#!topic/cesium-dev/6qt-wb-SohY
This might be either mac or AMD specific. I wasn't able to reproduce this on my machine, but this user saw it on a Macbook Pro with an AMD GPU. It occurs when zooming in and viewing the polygon from certain angles. See the forum post for more details.
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