Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

glTF fragment shaders have highp #3026

Closed
pjcozzi opened this issue Sep 12, 2015 · 2 comments
Closed

glTF fragment shaders have highp #3026

pjcozzi opened this issue Sep 12, 2015 · 2 comments

Comments

@pjcozzi
Copy link
Contributor

pjcozzi commented Sep 12, 2015

So the shaders do not compile on systems without highp (same problem as #817).

image

We could generate them with mediump or have Cesium fallback to mediump.

@pjcozzi
Copy link
Contributor Author

pjcozzi commented Jun 14, 2017

This will be OBE with glTF 2.0 PBR (CC #5423), but will still be an issue with glTF 1.0 and 2.0 with the GLSL extension.

@pjcozzi
Copy link
Contributor Author

pjcozzi commented Jun 18, 2018

Not a big enough problem in practice...or maybe at all with glTF 2.0.

@pjcozzi pjcozzi closed this as completed Jun 18, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant