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So the shaders do not compile on systems without highp (same problem as #817).
highp
We could generate them with mediump or have Cesium fallback to mediump.
mediump
The text was updated successfully, but these errors were encountered:
This will be OBE with glTF 2.0 PBR (CC #5423), but will still be an issue with glTF 1.0 and 2.0 with the GLSL extension.
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Not a big enough problem in practice...or maybe at all with glTF 2.0.
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So the shaders do not compile on systems without
highp
(same problem as #817).We could generate them with
mediump
or have Cesium fallback tomediump
.The text was updated successfully, but these errors were encountered: