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Path visualizer optimization (Orbit line) #2310
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OK to close as duplicate? |
As a duplicate with dynamic buffers? I would say no. There is a lot of inefficiency in |
Are there any solution ideas? I am experiencing a particularly low performance problem in the 2000 paths, and the performance problem is also caused by the PathVisualizer. |
In an offline conversation, @mramato mentioned that orbit lines were not well optimized. I think he was talking about
PathVisualizer
and/or related classes. I searched and couldn't find an issue on this, maybe it's tucked away on a roadmap someplace, but I didn't see it. Close if dup.@mramato can you explain in more technical detail here what kinds of improvements are needed to get the best performance for scenes with hundreds of orbit lines?
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