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Support orthographic frustum in 3D #2069
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Here's another https://groups.google.com/d/msg/cesium-dev/YkbYA5z2nj4/PZislAkrncgJ |
I really like the idea of disconnecting the ellipsoid-vs-flat selection from the ortho-vs-perspective choice. The deeper levels of Cesium have this welded together pretty firmly, so it's not an easy fix. |
Ya I didn't see any easy way to change these aspects around back when I tried adding terrain to 2D mode, but I think it would be a neat feature to have. So the typical user (not familiar with the jargon) can relate here are some ideas for labeling: point eye being perspective where all rays converge to a point Just like shape changes has a cool morphing animation, perhaps so too can changes between point eye and flat eye, where opposite sides of the frustum move from being parallel to each-other to becoming angled to each-other, and vice versa. This wouldn't have to preclude the current 3 pre-packaged options though, it could just be an additional custom option. |
Discussion: https://groups.google.com/forum/#!topic/cesium-dev/lOm1POOLxgs
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