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Make render/pick tests use the scene #1259
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When the glTF branch is merged, they can also use |
Billboards/Labels were updated in #2669 |
@lilleyse after #817, we'll start chipping away at this (not all at once, we'll split it into several pull requests). To see the files that need to be updated, search in all files for |
@lilleyse let's start with
|
Should all these pull requests go into their own branch, like renderer-refactor in #640 ? |
Yes, one branch per pull request. The branch may have one or more refactored specs. |
I mean should the master repo have a branch called spec-refactor, like how I made my renderer pull requests go into renderer-refactor? |
Ah, sorry. No, it is fine to open the pull request directly into master. |
GlobeSpec was updated in 8f20940. |
@lilleyse can you also update the new tests in PrimitiveSpec.js in the
|
@lilleyse can we close this? If not, what is left? I took a quick look at SceneSpec and I'm not sure that we need to make any changes there. Do we still need to update tests to use |
@lasalvavida is working on a final cleanup PR for any files not included on this list, so until that is ready we can leave this open. |
Thanks for the great work on this @lasalvavida. |
Most old low-level primitive rendering tests that use
render
directly can be updated to use the real CesiumScene
, likeDebugModelMatrixPrimitiveSpec
does, which makes the tests more realistic and more concise.The text was updated successfully, but these errors were encountered: