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in This Sandcastle, I tried rendering Cesium OSM buildings with debugWireframe: true. It mostly works but one building here looks like it exploded
I had a very similar problem when working on #10506, it was due to that one building having very close to 65535 vertices, so the re-indexing caused it to overflow. The fix is to upgrade to a Uint32Array if the new length is above the limit. See these lines in PrimitiveOutlineGenerator.js for more details.
in This Sandcastle, I tried rendering Cesium OSM buildings with
debugWireframe: true
. It mostly works but one building here looks like it explodedI had a very similar problem when working on #10506, it was due to that one building having very close to 65535 vertices, so the re-indexing caused it to overflow. The fix is to upgrade to a
Uint32Array
if the new length is above the limit. See these lines inPrimitiveOutlineGenerator.js
for more details.CC @j9liu
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