diff --git a/CHANGES.md b/CHANGES.md index 3ee356991a7b..838dc23f6e86 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -19,7 +19,7 @@ Change Log * Fixed a bug where 3D Tilesets using the `region` bounding volume don't get transformed when the tileset's `modelMatrix` changes. [6755](https://github.com/AnalyticalGraphicsInc/cesium/pull/6755) * Fixed `PolygonGeometry` and `EllipseGeometry` tangent and bitangent attributes when a texture rotation is used [#6788](https://github.com/AnalyticalGraphicsInc/cesium/pull/6788) * Fixed an issue where tiles were missing in VR mode. [#6612](https://github.com/AnalyticalGraphicsInc/cesium/issues/6612) -* Fixed a bug that caused eye dome lighting for point clouds to fail in Safari on macOS by removing the dependency on floating point color textures. [#6792](https://github.com/AnalyticalGraphicsInc/cesium/issues/6792) +* Fixed a bug that caused eye dome lighting for point clouds to fail in Safari on macOS and Edge on Windows by removing the dependency on floating point color textures. [#6792](https://github.com/AnalyticalGraphicsInc/cesium/issues/6792) ### 1.47 - 2018-07-02 diff --git a/Source/Scene/PointCloudEyeDomeLighting.js b/Source/Scene/PointCloudEyeDomeLighting.js index c1bd297d0a4a..a2a8de574de5 100644 --- a/Source/Scene/PointCloudEyeDomeLighting.js +++ b/Source/Scene/PointCloudEyeDomeLighting.js @@ -219,7 +219,6 @@ define([ fs.sources.unshift('#extension GL_EXT_draw_buffers : enable \n'); fs.sources.push( - 'varying float v_depthOrLogDepth; \n' + 'void main() \n' + '{ \n' + ' czm_point_cloud_post_process_main(); \n' +