diff --git a/Specs/Scene/TranslucentTileClassificationSpec.js b/Specs/Scene/TranslucentTileClassificationSpec.js index dd12833b1669..3e7ddeba3f90 100644 --- a/Specs/Scene/TranslucentTileClassificationSpec.js +++ b/Specs/Scene/TranslucentTileClassificationSpec.js @@ -230,7 +230,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); expectResources(translucentTileClassification, false); @@ -255,7 +255,7 @@ describe( executeCommand, passState, [], - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); expectResources(translucentTileClassification, false); @@ -265,7 +265,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); expectResources(translucentTileClassification, true); @@ -299,7 +299,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); expect(translucentTileClassification.hasTranslucentDepth).toBe(true); @@ -324,7 +324,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); const drawClassificationFBO = @@ -366,7 +366,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); const accumulationFBO = @@ -396,7 +396,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); translucentTileClassification.executeClassificationCommands( scene, @@ -439,7 +439,7 @@ describe( executeCommand, passState, [], - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); const preClassifyPixels = readPixels(drawClassificationFBO); @@ -493,7 +493,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); const frustumCommands = { @@ -574,7 +574,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); const frustumCommands = { @@ -600,7 +600,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); translucentTileClassification.executeClassificationCommands( @@ -659,7 +659,7 @@ describe( executeCommand, passState, [], - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); const frustumCommands = { @@ -705,7 +705,7 @@ describe( executeCommand, passState, translucentPrimitive.commands, - globeDepthFramebuffer + globeDepthFramebuffer.depthStencilTexture ); const drawClassificationFBO =