From 0dfd4ff1890eb62f9b7c8e5ccc11f0c89a47d217 Mon Sep 17 00:00:00 2001 From: Patrick Cozzi Date: Sun, 29 May 2016 09:12:41 -0400 Subject: [PATCH] Reorder CHANGES.md for 1.22 --- CHANGES.md | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/CHANGES.md b/CHANGES.md index 8913bcf7cd08..aeacf7093533 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -7,26 +7,26 @@ Change Log * * Deprecated * +* Added `heightReference` to models so they can be drawn on terrain. +* Added support for rendering models in 2D and Columbus view. +* Added option to enable sun position based atmosphere color when `Globe.enableLighting` is `true`. [3439](https://github.com/AnalyticalGraphicsInc/cesium/issues/3439) * Improved KML NetworkLink compatibility by supporting the `Url` tag. [#3895](https://github.com/AnalyticalGraphicsInc/cesium/pull/3895). * Added `VelocityVectorProperty` so billboard's aligned axis can follow the velocity vector. [#3908](https://github.com/AnalyticalGraphicsInc/cesium/issues/3908) * Improve memory management for entity billboard/label/point/path visualization. +* Added `terrainProviderChanged` event to `Scene` and `Globe` * Fixed exaggerated terrain tiles disappearing. [#3676](https://github.com/AnalyticalGraphicsInc/cesium/issues/3676) -* Fixed infinite horizontal 2D scrolling in IE/Edge. [#3893](https://github.com/AnalyticalGraphicsInc/cesium/issues/3893) * Fixed a bug that could cause incorrect normals to be computed for exaggerated terrain, especially for low-detail tiles. [#3904](https://github.com/AnalyticalGraphicsInc/cesium/pull/3904) * Fixed a bug that was causing errors to be thrown when picking and terrain was enabled. [#3779](https://github.com/AnalyticalGraphicsInc/cesium/issues/3779) -* Fixed issue where labels were disappearing. [#3730](https://github.com/AnalyticalGraphicsInc/cesium/issues/3730) +* Fixed a bug that was causing the atmosphere to disappear when only atmosphere is visible. [#3347](https://github.com/AnalyticalGraphicsInc/cesium/issues/3347) +* Fixed infinite horizontal 2D scrolling in IE/Edge. [#3893](https://github.com/AnalyticalGraphicsInc/cesium/issues/3893) +* Fixed a bug that would cause a crash is the camera was on the IDL in 2D. [#3951](https://github.com/AnalyticalGraphicsInc/cesium/issues/3951) * Fixed issue where a repeating model animation doesn't play when the clock is set to a time before the model was created. [#3932](https://github.com/AnalyticalGraphicsInc/cesium/issues/3932) +* Fixed issue where labels were disappearing. [#3730](https://github.com/AnalyticalGraphicsInc/cesium/issues/3730) * Fixed issue where billboards on terrain didn't always update when the terrain provider was changed. [#3921](https://github.com/AnalyticalGraphicsInc/cesium/issues/3921) -* Added `heightReference` to models so they can be drawn on terrain. -* Added `terrainProviderChanged` event to `Scene` and `Globe` -* Added `CullingVolume.fromBoundingSphere`. -* Added `debugShowShadowVolume` to `GroundPrimitive`. -* Added option to enable sun position based atmosphere color when `Globe.enableLighting` is `true`. [3439](https://github.com/AnalyticalGraphicsInc/cesium/issues/3439) * Fixed issue where `Matrix4.fromCamera` was taking eye/target instead of position/direction. [#3927](https://github.com/AnalyticalGraphicsInc/cesium/issues/3927) -* Fixed a bug that would cause a crash is the camera was on the IDL in 2D. [#3951](https://github.com/AnalyticalGraphicsInc/cesium/issues/3951) * Added `Scene.nearToFarDistance2D` that determines the size of each frustum of the multifrustum in 2D. -* Added support for rendering models in 2D and Columbus view. -* Fixed a bug that was causing the atmosphere to disappear when only atmosphere is visible. [#3347](https://github.com/AnalyticalGraphicsInc/cesium/issues/3347) +* Added `CullingVolume.fromBoundingSphere`. +* Added `debugShowShadowVolume` to `GroundPrimitive`. ### 1.21 - 2016-05-02