- Added a "From Ellipsoid" option to
Cesium3DTileset
to generate a tileset by tessellating the surface of the ellipsoid, producing a simple globe tileset without terrain features.
- Fixed a bug in
CesiumWebMapTileServiceRasterOverlay
that caused automatic Tile Matrix Set Labels to be created incorrectly, leading to incorrect tile request URLs.
In addition to the above, this release updates cesium-native from v0.41.0 to v0.42.0. See the changelog for a complete list of changes in cesium-native.
- Added restrictions to
CesiumRuntime.asmdef
to prevent the plugin from attempting to load on platforms not supported by Cesium for Unity.
In addition to the above, this release updates cesium-native from v0.40.1 to v0.41.0. See the changelog for a complete list of changes in cesium-native.
- Added a new
CesiumCameraManager
component. It allows configuration of the cameras to use for Cesium3DTileset culling and level-of-detail. - Added
SampleHeightMostDetailed
method toCesium3DTileset
. It asynchronously queries the height of a tileset at a list of positions.
- Fixed a bug that could cause a
NullReferenceException
when aCesium3DTileset
was not nested into a game object with aCesiumGeoreference
.
This release updates cesium-native from v0.39.0 to v0.40.1. See the changelog for a complete list of changes in cesium-native.
- Player builds for macOS now require macOS 10.15+. Previously, 10.13+ was supported.
- Editor builds for macOS now target macOS 10.15+. Previously, macOS 12.7+ was required.
- Added
originPlacement
property toCesiumGeoreference
to toggle between "Cartographic Origin" and "True Origin" reference modes. Whereas "Cartographic Origin" is the default for georeferenced tilesets, "True Origin" may be used for non-georeferenced tilesets centered at the origin.
- Fixed a bug that prevented using the Token panel with a new Cesium ion Server that had never had its token set before.
- Fixed a bug that could cause a crash in
CesiumIonSession
when the object was garbage collected or the AppDomain was unloaded while network requests were in progress. - Fixed a bug that could cause
CesiumFlyToController
to unexpectedly interrupt a flight. - glTF
doubleSided
materials are now supported. Previously, models using this property would appear inside-out. - Fixed a bug that prevented clipping with CesiumCartographicPolygon from working with HDRP.
This release updates cesium-native from v0.38.0 to v0.39.0. See the changelog for a complete list of changes in cesium-native.
- Fixed a bug that caused a
NullReferenceException
when attempting to get or set thelongitudeLatitudeHeight
property on a disabledCesiumGlobeAnchor
. - Fixed a bug introduced in v1.11.0 that caused
CesiumCartographicPolygon
positions to be interpreted incorrectly, making polygon clipping unusable.
This release updates cesium-native from v0.37.0 to v0.38.0. See the changelog for a complete list of changes in cesium-native.
- Added support for custom non-WGS84 ellipsoids.
- The ellipsoid can be changed by specifying a
CesiumEllipsoid
asset in the new "Ellipsoid Override" property of aCesiumGeoreference
. - New
CesiumEllipsoid
assets can be created using the menu optionAssets > Create > Cesium > Ellipsoid
.
- The ellipsoid can be changed by specifying a
- Cesium for Unity now links statically against the MSVC runtime library on Windows, avoiding the need for an MSVC redistributable to be installed.
- Fixed a bug that caused Cesium ion tokens selected on the Tokens panel to fail to save.
- Fixed a bug that caused the "Select Cesium ion Token" panel to show the wrong state when the current token was not from the currently-signed-in Cesium ion account, but the signed-in account had a token named after the current Unity project.
This release updates cesium-native from v0.36.0 to v0.37.0. See the changelog for a complete list of changes in cesium-native.
This release updates cesium-native from v0.35.0 to v0.36.0. See the changelog for a complete list of changes in cesium-native.
- Added support for Cesium ion servers in single user mode. Tokens are not required to stream assets from such servers.
- Fixed a bug where
CesiumCreditSystem
would delete itself from its scene when other additive scenes were unloaded.
In addition to the above, this release updates cesium-native from v0.34.0 to v0.35.0. See the changelog for a complete list of changes in cesium-native.
- Added
CesiumWebMapTileServiceRasterOverlay
, which enables Web Map Tile Service (WMTS) imagery to be draped on aCesium3DTileset
. - Added support for the
KHR_texture_transform
glTF extension - including rotation - for picking withCesiumFeatureIdTexture
.
- Normal, metallic-roughness, and occlusion textures from glTF models will now be correctly treated as linear rather than sRGB.
- Fixed a bug where UVs were not properly interpolated in
CesiumFeatureIdTexture.GetFeatureIdFromHit
, resulting in incorrect values.
In addition to the above, this release updates cesium-native from v0.33.0 to v0.34.0. See the changelog for a complete list of changes in cesium-native.
- Feature IDs and metadata are now parsed through the
EXT_mesh_features
andEXT_structural_metadata
extensions respectively. Models withEXT_feature_metadata
will still be parsed, but their metadata will no longer be accessible. CesiumDefaultTilesetMaterial
andCesiumUnlitTilesetMaterial
have had their overlay-related parameters renamed. For instance,_overlay0TextureCoordinateIndex
has now become_overlayTextureCoordinateIndex_0
. Custom materials that relied on the previous naming scheme may break.
- Added
CesiumCartographicPolygon
andCesiumPolygonRasterOverlay
, which together can be used to clip out polygonal areas of aCesium3DTileset
. These new classes are only available in Unity 2022.2+ because they require Unity's Splines package. - Added
CesiumFeatureIdSet
, which represents a feature ID set inEXT_mesh_features
. - Added
CesiumFeatureIdAttribute
andCesiumFeatureIdTexture
, which derive fromCesiumFeatureIdSet
and respectively represent a feature ID attribute and feature ID texture inEXT_mesh_features
. - Added
CesiumPrimitiveFeatures
, a component that provides access to theEXT_mesh_features
on a glTF primitive when it is loaded byCesium3DTileset
. - Added
CesiumPropertyTableProperty
, which represents a property table property inEXT_structural_metadata
and can be used to retrieve metadata. - Added
CesiumPropertyTable
, which represents a property table inEXT_structural_metadata
. - Added
CesiumModelMetadata
, a component that provides access to theEXT_structural_metadata
on a glTF model when it is loaded byCesium3DTileset
. - Added
CesiumMetadataValue
, which can hold a metadata value fromEXT_structural_metadata
while abstracting away its type. - Added a
distance
property toCesiumOriginShift
, which specifies the maximum allowed distance from the current origin before it is shifted. - Added support for the
KHR_texture_transform
glTF extension - including rotation - inbaseColorTexture
,metallicRoughnessTexture
,emissiveTexture
,normalTexture
, andocclusionTexture
. The transformation is now applied on the GPU via nodes in the Material, rather than on the CPU by directly modifying texture coordinates. - Added
materialKey
toCesiumRasterOverlay
, which matches the overlay to its corresponding parameters in the tileset's material. This allows for explicit ordering of raster overlays and overlay-specific effects. CesiumCameraController
can now accept custom input actions that override the default inputs.
- Removed the "Universal Additional Camera Data" script from DynamicCamera, as it shows up as a missing script in other render pipelines.
- Fixed a bug where adding a
CesiumSubScene
as the child of an existingCesiumGeoreference
in editor would cause the parentCesiumGeoreference
to have its coordinates reset to the default. - Fixed the "DynamicCamera is not nested inside a game object with a CesiumGeoreference" warning when adding a new DynamicCamera in the editor.
- Fixed support for loading textures with less than four channels.
- Fixed "Destroying assets is not permitted to avoid data loss" error when using a custom opaque material with texture assets on a
Cesium3DTileset
. - Fixed jump at the end of the flight path in
CesiumFlyToController
.
CesiumMetadata
has been deprecated. Instead, retrieve theCesiumModelMetadata
component attached to a tile game object in order to access its glTF metadata.CesiumFeature
has been deprecated. Instead, retrieve feature IDs from theCesiumPrimitiveFeatures
component attached to a primitive game object in order to access its glTF features. Feature IDs can be used to retrieve metadata from theCesiumModelMetadata
attached to its parent.flyToGranularityDegrees
inCesiumFlyToController
has been deprecated.CesiumFlyToController
no longer works using keypoints, so this value is unnecessary.
In addition to the above, this release updates cesium-native from v0.27.4 to v0.33.0. See the changelog for a complete list of changes in cesium-native.
- Fixed a bug that prevented the default
CesiumIonServer
asset from remembering its token in a clean project.
- Added support for multiple Cesium ion servers by creating
CesiumIonServer
assets.
In addition to the above, this release updates cesium-native from v0.27.3 to v0.27.4. See the changelog for a complete list of changes in cesium-native.
- Added "Google Photorealistic 3D Tiles" to the Quick Add panel.
- Made the project compatible with macOS versions as old as 10.13 by setting the
CMAKE_OSX_DEPLOYMENT_TARGET
variable to10.13
.
In addition to the above, this release updates cesium-native from v0.27.2 to v0.27.3. See the changelog for a complete list of changes in cesium-native.
- Fixed a bug that caused compilation errors in packaged game builds for iOS.
- Fixed a bug that caused Apple Silicon binaries to be missing from packaged games for macOS.
In addition to the above, this release updates cesium-native from v0.27.1 to v0.27.2. See the changelog for a complete list of changes in cesium-native.
- Fixed a bug that prevented editor windows from functioning when
com.unity.vectorgraphics
package was installed.
This release also fixes an important bug by updating cesium-native from v0.27.0 to v0.27.1. See the changelog for a complete list of changes in cesium-native.
- Added support for Universal Windows Platform (UWP), which is required to build applications for the Holo Lens 2.
- Added
ComputeLoadProgress
function to estimate the percentage of the 3D tileset that has been loaded for the current view.
- Fixed a bug that prevented building on iOS.
- Fixed a bug where KTX tilesets did not display properly on iOS devices due to a missing check for ETC1 texture format.
In addition to the above, this release updates cesium-native from v0.26.0 to v0.27.0. See the changelog for a complete list of changes in cesium-native.
- Fixed a bug that could lead to incorrect textures when a KTX2 image did not include a complete mip chain.
In addition to the above, this release updates cesium-native from v0.25.1 to v0.26.0. See the changelog for a complete list of changes in cesium-native.
- Added
OnTileGameObjectCreated
event toCesium3DTileset
class, which allows customizing the Tile GameObjects as they are loaded. - KTX2 compressed textures now remain compressed all the way to the GPU, reducing GPU memory usage.
- Fixed how the occlusion strength is used in the default tileset shader which was causing shadows to be too dark.
- Fixed a bug that caused a prefab with a
CesiumGlobeAnchor
to lose its position after save/reload. - Fixed a
MissingReferenceException
when entering Play mode with "Domain Reload" disabled. This would also prevent tilesets with raster overlays from appearing at all in Play mode.
In addition to the above, this release updates cesium-native from v0.25.0 to v0.25.1. See the changelog for a complete list of changes in cesium-native.
- Fixed a bug that prevented building on iOS.
- Cesium components now appear under the "Cesium" category in the Component menu. Previously were under "Scripts > Cesium for Unity"
- Cesium components now display the Cesium logo as their icon, rather than the default Unity script icon.
- Fixed a bug where
Cesium3DTileset
would not reflect changes made to the properties of its opaque material in the Editor. - Fixed a bug that could cause missing textures when using two raster overlays with the same projection on a single tileset.
- Fixed a bug where changing the origin on a
CesiumGeoreference
would not propogate these changes to the activeCesiumSubScene
, if one exists. - Reduced the amount of extraneous camera rotation in the
CesiumCameraController
after a frame hitch by usingTime.smoothDeltaTime
. - Fixed a bug that caused mipmaps to be generated for textures that shouldn't be mipmapped, sometimes leading to cracks between tiles and other problems.
In addition to the above, this release updates cesium-native from v0.24.0 to v0.25.0. See the changelog for a complete list of changes in cesium-native.
- Added a
scale
property toCesiumGeoreference
. This allows the entire globe to be scaled up or down with better precision than the scale property on the georeference'sTransform
.
- Fixed a bug that caused tiles to be displaced when changing the transform of a
CesiumGeoreference
at runtime. - Fixed a bug that caused primitive numbers to be negative in the names of tile game objects when the tile mesh had multiple primitives.
CesiumObjectPool
is no longer accessible from outside the CesiumRuntime assembly.
- Added support for primitives with the
TRIANGLE_STRIP
andTRIANGLE_FAN
topology types. - Missing normals are now generated as "flat" normals by default, as required by the glTF specification. An option on
Cesium3DTileset
allows the user to request smooth normals instead, which will improve performance for most meshes by reducing geometry duplication. - Moved mipmap generation from the main thread to a worker thread.
- Added dependencies on the ShaderGraph and InputSystem packages to resolve material / script compilation errors.
- Fixed another bug where
CesiumCameraController
tried to access a non-existent input in the legacy input system. - Removed an extra "delimiter" added to the end of on-screen credits in some cases.
- Fixed a memory leak of
Mesh
objects when entering and exiting Play mode in the Unity Editor. - Fixed a crash that happened when attempting to create physics meshes for degenerate triangle meshes.
In addition to the above, this release updates cesium-native from v0.23.0 to v0.24.0. See the changelog for a complete list of changes in cesium-native.
- Added support for Unity's built-in render pipeline.
- Added
CesiumPointCloudShading
, which allows point cloud tilesets to be rendered with attenuation based on geometric error. Attenuation is currently only supported in the Universal Render Pipeline (URP). GameObject
instances created for the tiles in aCesium3DTileset
now inherit thelayer
of the parent tileset.- Added the
CesiumTileExcluder
abstract class. By creating a class derived fromCesiumTileExcluder
, then adding it to aCesium3DTileset
's game object, you can implement custom rules for excluding tiles in theCesium3DTileset
from loading and rendering. - Added setting in
CesiumRuntimeSettings
to configure the maximum number of responses to keep in the request cache. - Added setting in
CesiumRuntimeSettings
to configure the number of reads from the cache database before each prune.
- Fixed a bug that prevented the use of pre-existing mipmaps, such as those loaded from KTX2.
- Fixed a bug where
CesiumCameraController
tried to access non-existent inputs in the legacy input system. - Fixed a bug that could cause a crash when using the search box with a dataset already selected in the Cesium ion Assets window.
- Fixed a bug that prevented sorting the contents of the Cesium ion Assets window in descending order.
In addition to the above, this release updates cesium-native from v0.22.1 to v0.23.0. See the changelog for a complete list of changes in cesium-native.
- Fixed a bug introduced in v0.3.0 that caused an exception when attempting load Cesium3DTilesets from a local file.
In addition to the above, this release updates cesium-native from v0.22.0 to v0.22.1. See the changelog for a complete list of changes in cesium-native.
- Removed the
positionAuthority
,unityX
,unityY
, andunityZ
properties fromCesiumGlobeAnchor
. Also removed theSetPositionUnity
method. - Removed the
CesiumGlobeAnchorPositionAuthority
enum. The authoritative position is now always found in thepositionGlobeFixed
property. The object's Unity world position can be obtained from itsTransform
. - Marked the
longitude
,latitude
, andheight
properties onCesiumGlobeAnchor
as obsolete. Use thelongitudeLatitudeHeight
property instead. - Marked the
ecefX
,ecefY
, andecefZ
properties onCesiumGlobeAnchor
as obsolete. Use thepositionGlobeFixed
property instead. - Marked
SetPositionLongitudeLatitudeHeight
andSetPositionEarthCenteredEarthFixed
methods onCesiumGlobeAnchor
as obsolete. Set thelongitudeLatitudeHeight
orpositionGlobeFixed
property instead. - Replaced
MetadataProperty
withCesiumFeature
. Metadata features are now separated based on feature tables where properties are accessed by name. - Replaced
CesiumMetadata.GetProperties
withCesiumMetadata.GetFeatures
, which returns an array ofCesiumFeature
s.
- Added support for rendering point clouds (
pnts
). CesiumGlobeAnchor
now stores a precise, globe-relative orientation and scale in addition to position.- Added
localToGlobeFixedMatrix
,longitudeLatitudeHeight
,positionGlobeFixed
,rotationGlobeFixed
,rotationEastUpNorth
,scaleGlobeFixed
, andscaleEastUpNorth
properties toCesiumGlobeAnchor
. - Added the
Restart
method toCesiumGlobeAnchor
, which can be use to reinitialize the component from its serialized values. - Moved the Cesium tileset shaders from the
Shader Graphs
shader category to the newCesium
shader category. - Added
CesiumDebugColorizeTilesRasterOverlay
to visualize how a tileset is divided into tiles.
- Fixed a bug that prevented caching of 3D Tiles and overlay requests.
- Fixed a bug that could cause the Cesium ion Token Troubleshooting panel to crash the Unity Editor.
- Added a workaround for a crash in the Burst Compiler (bcl.exe) in Unity 2022.2 when using il2cpp.
- Fixed a bug that could cause incorrect metadata to be associated with a feature, especially in Draco-encoded tiles.
In addition to the above, this release updates cesium-native from v0.21.3 to v0.22.0. See the changelog for a complete list of changes in cesium-native.
- Renamed
CesiumTransforms
toCesiumWgs84Ellipsoid
.
- Added
CesiumCameraController
, a globe-aware controller that adapts its speed and clipping planes based on its height from the globe. - Added
CesiumFlyToController
, a controller that can smoothly fly to locations across the globe. - Added an option to add a
DynamicCamera
from the Cesium panel to the scene. TheDynamicCamera
containsCesiumCameraController
andCesiumFlyToController
components and offers easy navigation of the globe. - Added support for building to iOS.
- Added support for building to Android x86-64 devices like the Magic Leap 2.
- Fixed a bug where
CesiumGeoreference
,CesiumGlobeAnchor
, andCesiumSubScene
would not properly update when their values were changed by undos or pasted values. CesiumRuntimeSettings
is now stored inAssets/CesiumSettings/Resources
instead ofAssets/Settings/Resources
.- Added an explicit
Physics.SyncTransforms
whenCesiumOriginShift
activates or deactivates sub-scenes, avoiding a brief period of potentially very incorrect collisions.
In addition to the above, this release updates cesium-native from v0.21.1 to v0.21.3. See the changelog for a complete list of changes in cesium-native.
- Fixed a bug that caused Cesium for Unity to fail to compile in Unity 2022.2 and potentially in other scenarios.
- Fixed a bug that led to an exception when the project name included characters outside the printable ASCII range.
- Fixed a bug that caused raster overlay tiles to be missing or mixed up, especially when zooming in close and then back out.
The initial release of Cesium for Unity!