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I 'd like to dynamicly append glb to tile header for some requirements. if download b3dm entirely every time, the header updating is a little slow because of glb too big.
could b3dm tile format support glTFFormat(url or binary) like i3dm?
The text was updated successfully, but these errors were encountered:
I 'd like to dynamicly append glb to tile header for some requirements. if download b3dm entirely every time, the header updating is a little slow because of glb too big.
could b3dm tile format support glTFFormat(url or binary) like i3dm?
The text was updated successfully, but these errors were encountered: