Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Byte alignment guarantees #105

Closed
pjcozzi opened this issue Jul 14, 2016 · 2 comments
Closed

Byte alignment guarantees #105

pjcozzi opened this issue Jul 14, 2016 · 2 comments

Comments

@pjcozzi
Copy link
Contributor

pjcozzi commented Jul 14, 2016

Throughout 3D Tiles, including

We need to guarantee that arraybuffers are aligned to their type like glTF (https://github.com/KhronosGroup/glTF/tree/master/specification#bufferview-and-accessor-byte-alignment). Implementations would need to add padding.

Discussion: https://github.com/AnalyticalGraphicsInc/cesium/pull/4112/files/1ed28c41588876388433ede7d083acc3c6ce4549#r70850191

I can make these edits soon-ish.

@pjcozzi
Copy link
Contributor Author

pjcozzi commented Aug 23, 2016

@lasalvavida can you please make this edits throughout since you already started it for i3dm? Please use precise concrete wording and borrow from the glTF spec as reasonable.

@pjcozzi
Copy link
Contributor Author

pjcozzi commented Aug 25, 2016

Added to the spec in #118.

@pjcozzi pjcozzi closed this as completed Aug 26, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant