Auto-Generate navmesh from alpha channel on walls sprite. #37
Labels
minor
minor or trivial issues. fix them if its convenient
someday maybe
Nice to have, but not very important.
In Building.gd, We have a list of occlusion polygons for static objects and light occluders.
We should be able to Make a big polygon rectangle encompassing the entire map, then use boolean clip operations to remove the occlusion polygons from it.
See: godotengine/godot#28987
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