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export_descr_unit.txt
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;
; Medieval 2 Total War Unit Details spreadsheet-generated unit descriptions
;
;Data entries are as follows
; Type The internal name of the unit. Note this not necessarily the same as the on screen name
; dictionary The tag used to look up the on screen name
;
;Category and class define the rough type of the unit. They're used for setting some default attributes and for
;determining where units go in formation amongst other things such as tags to support AI army formation
; category infantry, cavalry, siege, handler, ship or non_combatant
; class light, heavy, missile or spearmen
;
; voice_type Used to determine the type of voice used by the unit
;
; soldier Name of the soldier model to use (from descr_models_battle.txt)
; followed by the number of ordinary soldiers in the unit
; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
; followed by the collision mass of the men. 1.0 is normal. [Only applies to infantry]
; officer Name of officer model. There may be up to 0-3 officer lines per unit
; ship Type of ship used if applicable
; engine Type of siege engine used by unit
; animal The type of (non ridden) animals used by the unit
; mount Type of animal or vehicle ridden on
;
; mount_effect Factors to add when in combat against enemy units that have the specified mounts
; Up to three factors may be specified, which may be classes of mount, or specific types
;
; attributes A miscellanious list of attributes and abilities the unit may have. Including
; sea_faring = can board ships; can_swim = can swim across rivers
; hide_forest, hide_improved_forest, hide_anywhere = defines where the unit can hide
; can_sap = Can dig tunnels under walls
; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
; can_run_amok = Unit may go out of control when riders lose control of animals
; general_unit = The unit can be used for a named character's bodyguard
; cantabrian_circle = The unit has this special ability
; no_custom = The unit may not be selected in custom battles
; command = The unit carries a legionary eagle, and gives bonuses to nearby units
; mercenary_unit = The unit is s mercenary unit available to all factions
; is_peasant = unknown
; druid = Can do a special morale raising chant
; power_charge = unkown
; free_upkeep_unit = Unit can be supported free in a city
;
; formation soldier spacing (in metres) side to side, then front to back for close formation
; followed by the same measurements in loose formation.
; followed by the default number of ranks for the unit
; followed by the formations possible for the unit. One or two of
; square, horde, schiltrom, shield_wall, phalanx, testudo, or wedge
;
; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
; Ridden horses and camels do not have separate hit points
;
;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
; stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Optional. Name of effect to play when weapon fires
; Min delay between attacks (in 1/10th of a second)
; Skeleton compensation factor in melee. Should be 1
; stat_pri_ex Optional. attack bonus vs mounted, defence bonus vs mounted, armour penetration
; stat_pri_attr
; primary weapon attributes any or all of
; ap = armour piercing. Only counts half of target's armour
; bp = body piercing. Missile can pass through men and hit those behind
; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
; long_pike = Use very long pikes. Phalanx capable units only
; short_pike = Use shorter than normal spears.
; prec = Missile weapon is only thrown/ fired just before charging into combat
; thrown = The missile type if thrown rather than fired
; launching = attack may throw target men into the air
; area = attack affects an area, not just one man
; spear & light_spear = The unit when braced has various protecting mechanisms versus cavalry charges from the front
; spear_bonus_x = attack bonus against cavalry. x = 2, 4, 6, 8, 10 or 12
;
;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
;then the secondary weapon details refer to their attacks. If the unit has missile weapons
;the secondary weapon will be the one used for melee
;If the unit has a primary melee weapon, it may have a secondary side arm
; stat_sec As per stat_pri (a value of no means no secondary weapon)
; stat_sec_ex as per stat_pri_ex
; stat_sec_attr As per stat_pri_attr
; stat_ter As per stat_pri If there is no ternary weapon, then there are no ternary data entries
; stat_ter_ex as per stat_pri_ex
; stat_ter_attr As per stat_pri_attr
;
; stat_pri_armour Details of the man's defences
; armour factor
; defensive skill factor (not used when shot at)
; shield factor (only used for attacks from the front of left)
; sound type when hit = flesh, leather, or metal
; stat_armour_ex Details of the man's defences
; armour factor. 4 values. First for base value, then 3 upgrade levels
; defensive skill factor (not used when shot at)
; shield factors. First for melee, second for missile fire
; sound type when hit = flesh, leather, or metal
;
; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
; As per stat_pri_armour, except that the shield entry is ommited
;
; stat_heat Extra fatigue suffered by the unit in hot climates
;
; stat_ground Combat modifiers on different ground types. From left to right
; scrub, sand, forest, snow
; stat_mental The base morale level, followed by discipline and training
; discipline may be normal, low, disciplined or impetuous. Impetuous units may charge without orders
; training determines how tidy the unit's formation is. Discipline the response to morale SHOCKS
; optional lock_morale stops unit from ever routing
;
; stat_charge_distance Distance from the enemy that the unit will begin charging
; stat_fire_delay Extra delay over that imposed by animation, hetween volleys
;
; stat_food No longer used
; stat_cost Number of turns to build,
; Cost of unit to construct
; Cost of upkeep
; Cost of upgrading weapons
; Cost of upgrading armour
; Cost for custom battles
; stat_stl Number of soldiers needed for unit to count as alive
; armour_ug_levels Smith level needed for each armour upgrade
; armour_ug_models Body for each upgrade level
; stat_ownership List of factions and cultures that may have this unit
; era 0, Optional List of factions that use this in multiplayer era 0
; era 1, Optional List of factions that use this in multiplayer era 1
; era 2, Optional List of factions that use this in multiplayer era 2
; info_pic_dir Optional. Dir to find the info pic in (instead of faction dir)
; card_pic_dir Optional. Dir to find the unit card in (instead of faction dir)
; unit_info Info for unit info panel. Melee attack, missile attack, defence
type baghlah
dictionary baghlah ; Baghlah
category ship
class light
voice_type Light
soldier Peasants, 50, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 22, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 22, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1150, 350, 250, 250, 1150, 4, 340
armour_ug_levels 0
armour_ug_models Peasants
ownership egypt, turks, moors
;unit_info 18, 0, 22
recruit_priority_offset 0
type caravel
dictionary caravel ; Caravel
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 15, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 15, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 15, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 850, 275, 200, 200, 850, 4, 250
armour_ug_levels 0
armour_ug_models Peasants
ownership portugal, spain
;unit_info 15, 0, 15
recruit_priority_offset 0
type carrack
dictionary carrack ; Carrack
category ship
class light
voice_type Light
soldier Peasants, 50, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 30, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 30, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 30, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1500, 350, 250, 250, 1500, 4, 450
armour_ug_levels 0
armour_ug_models Peasants
ownership northern_european, venice, sicily, milan, papal_states, eastern_european, greek
;unit_info 30, 0, 30
recruit_priority_offset 0
type cog
dictionary cog ; Cog
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 150, 100, 100, 500, 4, 150
armour_ug_levels 0
armour_ug_models Peasants
ownership england, hre, france, scotland, hungary, poland, portugal, spain
;unit_info 5, 0, 8
recruit_priority_offset 0
type dhow
dictionary dhow ; Dhow
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 6, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 6, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 150, 100, 100, 470, 4, 140
armour_ug_levels 0
armour_ug_models Peasants
ownership middle_eastern
;unit_info 5, 0, 6
recruit_priority_offset 0
type dragon boat
dictionary dragon_boat ; Dragon Boat
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 200, 150, 150, 670, 4, 200
armour_ug_levels 0
armour_ug_models Peasants
ownership denmark
;unit_info 12, 0, 10
recruit_priority_offset 0
type dromon
dictionary dromon ; Dromon
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 7, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 9, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 9, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 150, 100, 100, 600, 4, 180
armour_ug_levels 0
armour_ug_models Peasants
ownership greek
;unit_info 7, 0, 9
recruit_priority_offset 0
type fire ship
dictionary fire_ship ; Fire Ship
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 200, 150, 150, 700, 4, 210
armour_ug_levels 0
armour_ug_models Peasants
ownership greek
;unit_info 16, 0, 10
recruit_priority_offset 0
type galleass
dictionary galleass ; Galleass
category ship
class light
voice_type Light
soldier Peasants, 40, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 26, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 20, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 20, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1150, 275, 200, 200, 1150, 4, 340
armour_ug_levels 0
armour_ug_models Peasants
ownership venice
;unit_info 26, 0, 20
recruit_priority_offset 0
type galley
dictionary galley ; Galley
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 150, 100, 100, 520, 4, 150
armour_ug_levels 0
armour_ug_models Peasants
ownership milan, papal_states, sicily, venice
;unit_info 8, 0, 7
recruit_priority_offset 0
type grande carrack
dictionary grande_carrack ; Grande Carrack
category ship
class light
voice_type Light
soldier Peasants, 60, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 35, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 35, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 35, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1900, 350, 250, 250, 1900, 4, 570
armour_ug_levels 0
armour_ug_models Peasants
ownership portugal, spain
;unit_info 35, 0, 35
recruit_priority_offset 0
type gun holk
dictionary gun_holk ; Gun Holk
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 16, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 16, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 275, 200, 200, 800, 4, 240
armour_ug_levels 0
armour_ug_models Peasants
ownership northern_european, poland, russia
;unit_info 16, 0, 16
recruit_priority_offset 0
type holk
dictionary holk ; Holk
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 200, 150, 150, 670, 4, 200
armour_ug_levels 0
armour_ug_models Peasants
ownership poland, russia, england, france, hre, scotland
;unit_info 10, 0, 12
recruit_priority_offset 0
type ladya
dictionary ladya ; Lad'Ya
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 4, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 4, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 150, 100, 100, 570, 4, 170
armour_ug_levels 0
armour_ug_models Peasants
ownership russia
;unit_info 10, 0, 4
recruit_priority_offset 0
type lanternas
dictionary lanternas ; Lanternas
category ship
class light
voice_type Light
soldier Peasants, 40, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 18, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 18, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 970, 275, 200, 200, 970, 4, 290
armour_ug_levels 0
armour_ug_models Peasants
ownership hungary, greek, egypt, moors, turks, milan, papal_states, portugal, sicily, spain
;unit_info 18, 0, 18
recruit_priority_offset 0
type longboat
dictionary longboat ; Longboat
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 5, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 5, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 150, 100, 100, 500, 4, 150
armour_ug_levels 0
armour_ug_models Peasants
ownership denmark
;unit_info 8, 0, 5
recruit_priority_offset 0
type war galley
dictionary war_galley ; War Galley
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 200, 150, 150, 700, 4, 210
armour_ug_levels 0
armour_ug_models Peasants
ownership hungary, egypt, moors, turks, southern_european
;unit_info 12, 0, 12
recruit_priority_offset 0
type pirate ship
dictionary pirate_ship ; Pirate Ship
category ship
class light
voice_type Light
accent English
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 150, 100, 100, 570, 4, 170
armour_ug_levels 0
armour_ug_models Peasants
ownership slave
;unit_info 10, 0, 10
recruit_priority_offset 0
type merc galley
dictionary merc_galley ; Mercenary Galley
category ship
class light
voice_type Light
accent Mediterranean
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 180, 100, 100, 520, 4, 150
armour_ug_levels 0
armour_ug_models Peasants
ownership slave
;unit_info 8, 0, 7
recruit_priority_offset 0
type merc cog
dictionary merc_cog ; Mercenary Cog
category ship
class light
voice_type Light
accent English
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 180, 100, 100, 500, 4, 150
armour_ug_levels 0
armour_ug_models Peasants
ownership slave
;unit_info 5, 0, 8
recruit_priority_offset 0
type Mailed Knights
dictionary Mailed_Knights ; Mailed Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Mailed_Knights, 24, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 3, 4, 6, metal
;stat_armour_ex 3, 5, 0, 0, 4, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, 0, 0, 2
stat_mental 9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 185, 80, 185, 670, 4, 200
armour_ug_levels 2, 3
armour_ug_models Mailed_Knights, Mailed_Knights_ug1
ownership england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, slave, normans
;unit_info 8, 0, 13
recruit_priority_offset 0
type Feudal Knights
dictionary Feudal_Knights ; Feudal Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Feudal_Knights, 24, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 4, 6, metal
;stat_armour_ex 5, 6, 0, 0, 4, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 7
stat_ground 0, 0, 0, 2
stat_mental 9, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 720, 185, 80, 185, 720, 4, 210
armour_ug_levels 3, 4
armour_ug_models Feudal_Knights, Feudal_Knights_ug1
ownership england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, slave
;unit_info 8, 0, 15
recruit_priority_offset 0
type Norman Knights
dictionary Norman_Knights ; Norman Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Norman_Knights, 24, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 5, 6, metal
;stat_armour_ex 5, 6, 0, 0, 5, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 0, 0
stat_mental 11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 870, 185, 85, 205, 870, 4, 260
armour_ug_levels 3, 4
armour_ug_models Norman_Knights, Norman_Knights_ug1
ownership sicily, slave
;unit_info 11, 0, 16
recruit_priority_offset 0
type English Knights
dictionary English_Knights ; English Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier English_Knights, 24, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 6, 4, 6, metal
;stat_armour_ex 6, 7, 0, 0, 4, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 0, 0, 0, 2
stat_mental 9, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 840, 185, 80, 185, 840, 4, 250
armour_ug_levels 4, 5
armour_ug_models English_Knights, English_Knights_ug1
ownership england, slave
;unit_info 8, 0, 16
recruit_priority_offset 0
type Chivalric Knights
dictionary Chivalric_Knights ; Chivalric Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Chivalric_Knights, 24, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 6, 5, 6, metal
;stat_armour_ex 6, 7, 0, 0, 5, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 0, 0, 0, 2
stat_mental 11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 920, 185, 85, 205, 920, 4, 270
armour_ug_levels 4, 5
armour_ug_models Chivalric_Knights, Chivalric_Knights_ug1
ownership france, denmark, spain, sicily, slave
;unit_info 11, 0, 17
recruit_priority_offset 0
type Portuguese Knights
dictionary Portuguese_Knights ; Portuguese Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Portuguese_Knights, 24, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0