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Directory.Build.props
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Directory.Build.props
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<Project>
<!-- TODO: Consolidate when moved to runtime repository: dotnet/corefx#42170 -->
<PropertyGroup>
<IsRuntimeRepository Condition="Exists('$(MSBuildThisFileDirectory)..\..\.dotnet-runtime-placeholder')">true</IsRuntimeRepository>
<SkipImportArcadeSdkFromRoot>true</SkipImportArcadeSdkFromRoot>
</PropertyGroup>
<Import Project="..\..\Directory.Build.props" Condition="'$(IsRuntimeRepository)' == 'true'" />
<!-- Ensure our properties are set before Arcade defines defaults -->
<Import Project="dir.common.props" />
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" />
<PropertyGroup Condition="'$(CopyrightNetFoundation)' != ''">
<Copyright>$(CopyrightNetFoundation)</Copyright>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
</PropertyGroup>
<PropertyGroup>
<SignAssembly Condition="'$(UsingMicrosoftNETSdk)'!='true'">false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<CL_MPCount>$(NumberOfCores)</CL_MPCount>
</PropertyGroup>
<PropertyGroup>
<!-- Enables Strict mode for Roslyn compiler -->
<Features>strict;nullablePublicOnly</Features>
</PropertyGroup>
</Project>