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Native audio

Capgo - Instant updates for capacitor

Native Audio

@capgo/native-audio

Capacitor plugin for playing sounds.


Capacitor Native Audio Plugin

Capacitor plugin for native audio engine. Capacitor V6 - ✅ Support!

Click on video to see example 💥

YouTube Example

Maintainers

Maintainer GitHub Social
Martin Donadieu riderx Telegram

Mainteinance Status: Actively Maintained

Preparation

All audio files must be with the rest of your source files.

First make your sound file end up in your builded code folder, example in folder BUILDFOLDER/assets/sounds/FILENAME.mp3 Then use it in preload like that assets/sounds/FILENAME.mp3

Installation

To use npm

npm install @capgo/native-audio

To use yarn

yarn add @capgo/native-audio

Sync native files

npx cap sync

On iOS, Android and Web, no further steps are needed.

Configuration

No configuration required for this plugin.

Supported methods

Name Android iOS Web
configure
preload
play
pause
resume
loop
stop
unload
setVolume
getDuration
getCurrentTime
isPlaying

Usage

Example repository

import {NativeAudio} from '@capgo/native-audio'


/**
 * This method will load more optimized audio files for background into memory.
 * @param assetPath - relative path of the file, absolute url (file://) or remote url (https://)
 *        assetId - unique identifier of the file
 *        audioChannelNum - number of audio channels
 *        isUrl - pass true if assetPath is a `file://` url
 * @returns void
 */
NativeAudio.preload({
    assetId: "fire",
    assetPath: "assets/sounds/fire.mp3",
    audioChannelNum: 1,
    isUrl: false
});

/**
 * This method will play the loaded audio file if present in the memory.
 * @param assetId - identifier of the asset
 * @param time - (optional) play with seek. example: 6.0 - start playing track from 6 sec
 * @returns void
 */
NativeAudio.play({
    assetId: 'fire',
    // time: 6.0 - seek time
});

/**
 * This method will loop the audio file for playback.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.loop({
  assetId: 'fire',
});


/**
 * This method will stop the audio file if it's currently playing.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.stop({
  assetId: 'fire',
});

/**
 * This method will unload the audio file from the memory.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.unload({
  assetId: 'fire',
});

/**
 * This method will set the new volume for a audio file.
 * @param assetId - identifier of the asset
 *        volume - numerical value of the volume between 0.1 - 1.0 default 1.0
 * @returns void
 */
NativeAudio.setVolume({
  assetId: 'fire',
  volume: 0.4,
});

/**
 * this method will get the duration of an audio file.
 * only works if channels == 1
 */
NativeAudio.getDuration({
  assetId: 'fire'
})
.then(result => {
  console.log(result.duration);
})

/**
 * this method will get the current time of a playing audio file.
 * only works if channels == 1
 */
NativeAudio.getCurrentTime({
  assetId: 'fire'
});
.then(result => {
  console.log(result.currentTime);
})

/**
 * This method will return false if audio is paused or not loaded.
 * @param assetId - identifier of the asset
 * @returns {isPlaying: boolean}
 */
NativeAudio.isPlaying({
  assetId: 'fire'
})
.then(result => {
  console.log(result.isPlaying);
})

API

configure(...)

configure(options: ConfigureOptions) => Promise<void>

Configure the audio player

Param Type
options ConfigureOptions

Since: 5.0.0


preload(...)

preload(options: PreloadOptions) => Promise<void>

Load an audio file

Param Type
options PreloadOptions

Since: 5.0.0


isPreloaded(...)

isPreloaded(options: PreloadOptions) => Promise<{ found: boolean; }>

Check if an audio file is preloaded

Param Type
options PreloadOptions

Returns: Promise<{ found: boolean; }>

Since: 6.1.0


play(...)

play(options: { assetId: string; time?: number; delay?: number; }) => Promise<void>

Play an audio file

Param Type
options { assetId: string; time?: number; delay?: number; }

Since: 5.0.0


pause(...)

pause(options: Assets) => Promise<void>

Pause an audio file

Param Type
options Assets

Since: 5.0.0


resume(...)

resume(options: Assets) => Promise<void>

Resume an audio file

Param Type
options Assets

Since: 5.0.0


loop(...)

loop(options: Assets) => Promise<void>

Stop an audio file

Param Type
options Assets

Since: 5.0.0


stop(...)

stop(options: Assets) => Promise<void>

Stop an audio file

Param Type
options Assets

Since: 5.0.0


unload(...)

unload(options: Assets) => Promise<void>

Unload an audio file

Param Type
options Assets

Since: 5.0.0


setVolume(...)

setVolume(options: { assetId: string; volume: number; }) => Promise<void>

Set the volume of an audio file

Param Type
options { assetId: string; volume: number; }

Since: 5.0.0


setRate(...)

setRate(options: { assetId: string; rate: number; }) => Promise<void>

Set the rate of an audio file

Param Type
options { assetId: string; rate: number; }

Since: 5.0.0


getCurrentTime(...)

getCurrentTime(options: { assetId: string; }) => Promise<{ currentTime: number; }>

Set the current time of an audio file

Param Type
options { assetId: string; }

Returns: Promise<{ currentTime: number; }>

Since: 5.0.0


getDuration(...)

getDuration(options: Assets) => Promise<{ duration: number; }>

Get the duration of an audio file

Param Type
options Assets

Returns: Promise<{ duration: number; }>

Since: 5.0.0


isPlaying(...)

isPlaying(options: Assets) => Promise<{ isPlaying: boolean; }>

Check if an audio file is playing

Param Type
options Assets

Returns: Promise<{ isPlaying: boolean; }>

Since: 5.0.0


addListener('complete', ...)

addListener(eventName: "complete", listenerFunc: CompletedListener) => Promise<PluginListenerHandle>

Listen for complete event

Param Type
eventName 'complete'
listenerFunc CompletedListener

Returns: Promise<PluginListenerHandle>

Since: 5.0.0 return {@link CompletedEvent}


Interfaces

ConfigureOptions

Prop Type Description
fade boolean Play the audio with Fade effect, only available for IOS
focus boolean focus the audio with Audio Focus
background boolean Play the audio in the background

PreloadOptions

Prop Type Description
assetPath string Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://)
assetId string Asset Id, unique identifier of the file
volume number Volume of the audio, between 0.1 and 1.0
audioChannelNum number Audio channel number, default is 1
isUrl boolean Is the audio file a URL, pass true if assetPath is a file:// url

Assets

Prop Type Description
assetId string Asset Id, unique identifier of the file

PluginListenerHandle

Prop Type
remove () => Promise<void>

CompletedEvent

Prop Type Description Since
assetId string Emit when a play completes 5.0.0

Type Aliases

CompletedListener

(state: CompletedEvent): void