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hme-house-rules-collection.js
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hme-house-rules-collection.js
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import { HMEActor } from './modules/hme.actor.js';
import { HMEItem } from './modules/hme-item.js';
import { DiceHME } from './modules/hme-dice.js';
import { FurnacePatching } from './modules/Patches.js';
import { Tables } from './modules/data-lut.js';
import { registerExtraSystemSettings } from './settings.js';
// re-enable listeners
function reEnableListeners(sheet, html) {
html.find("*").off();
sheet.activateListeners(html);
// re-enable core listeners (for drag & drop)
//sheet._activateCoreListeners(html);
}
Hooks.once('init', async () => {
// get the additional settings. Many will need re-load to apply.
registerExtraSystemSettings();
// --- Replace overridden methods ---
FurnacePatching.replaceFunction(game.hm3.HarnMasterActor, "skillDevRoll", HMEActor.skillDevRoll);
FurnacePatching.replaceFunction(game.hm3.HarnMasterActor, "calcShockIndex", HMEActor.calcShockIndex);
FurnacePatching.replaceFunction(game.hm3.DiceHM3, '_calcInjury', DiceHME._calcInjury); // dice:518
FurnacePatching.replaceFunction(game.hm3.DiceHM3, 'createInjury', DiceHME.createInjury); // dice:409
FurnacePatching.replaceMethod(CONFIG.Combat.documentClass, 'checkWeaponBreak', HMEItem.checkWeaponBreak); // combat:1080
// FurnacePatching.replaceFunction(game.hm3.HarnMasterItem, "calcInjurySeverity", HMEItem.calcInjurySeverity); // item:308
/** -----
* Patch slightly modified methods
* N.B. line numbers may change as the function is modified (must work from end to front)!
* XXX line numbers change with any revision to the source code!!!
* ----- */
// Need to defer ALL the widespread cases of EML trimming
FurnacePatching.patchMethod(game.hm3.HarnMasterActor, 'prepareDerivedData', 405 - 307,
"this._setMinEML_AML_DML();",
"if(!game.settings.get('hm3', 'extremeEML')) {this._setMinEML_AML_DML();}"
);
FurnacePatching.patchMethod(CONFIG.Combat.documentClass, 'blockResume', 952 - 857,
"effDML = Math.max(Math.round(effDML/2), 5);",
"effDML = effDML >= 0 ? Math.round(effDML/2) : effDML * 2;"
);
// And then do the critical determination last
FurnacePatching.patchMethod(game.hm3.DiceHM3, 'rollTest', 1198 - 1184,
"let isCrit = (roll.total % 5) === 0;",
"let isCrit = (roll.total % 5) === 0 || (baseTargetNum > 100 && roll.total <= baseTargetNum -100 ) || (baseTargetNum < 0 && roll.total >= 100 + baseTargetNum) ;"
);
// Aim zones: Make allowed choice in dialog boxes
let source_line = "aimLocations: ['Low', 'Mid', 'High'],";
let aim_zones = ['Low', 'Mid', 'High'];
if (['arms', 'hmg'].includes(game.settings.get('hm3', 'meleeStrikeZones'))) {
aim_zones.push('Arms');
}
if (game.settings.get('hm3', 'missileStrikeZones') == 'missile') {
aim_zones.push('Low-Missile');
aim_zones.push('Mid-Missile');
aim_zones.push('High-Missile');
}
FurnacePatching.patchMethod(CONFIG.Combat.documentClass, 'attackDialog', 358 - 338,
source_line,
`aimLocations: ${aim_zones},`
);
FurnacePatching.patchMethod(game.hm3.DiceHM3, 'missileAttackDialog', 976 - 970,
"aimLocations: ['High', 'Mid', 'Low'],",
"aimLocations: game.settings.get('hm3', 'missileStrikeZones') === 'missile' ? ['High-Missile', 'Mid-Missile', 'Low-Missile'] : ['High', 'Mid', 'Low'],"
);
FurnacePatching.patchMethod(game.hm3.DiceHM3, 'missileAttackDialog', 977 - 970,
"defaultAim: 'Mid',",
"defaultAim: 'game.settings.get('hm3', 'missileStrikeZones') === 'missile' ? Mid-Missile' : 'Mid',"
);
// Unused function, presume deprecated.
// FurnacePatching.patchMethod(game.hm3.DiceHM3, 'hitLocation', 1244 - 1243,
// "const hlAim = aim === 'high' || aim === 'low' ? aim : 'mid';",
// "const hlAim = aim === ''"
// );
//
});
Hooks.on('renderHarnMasterCharacterSheet', (actorSheet, html, data) => {
HMEActor.actorRenderFix(actorSheet, html, data);
reEnableListeners(actorSheet, html);
return true;
});
Hooks.on('renderHarnMasterCreatureSheet', (actorSheet, html, data) => {
HMEActor.actorRenderFix(actorSheet, html, data);
reEnableListeners(actorSheet, html);
return true;
});
Hooks.on('renderHarnMasterItemSheet', (itemSheet, html, data) => {
const item = itemSheet.item;
switch (item.data.type) {
case 'armorgear':
HMEItem.armorgearRenderFix(itemSheet, html, data);
return true;;
case 'armorlocation':
HMEItem.armorlocationRenderFix(itemSheet, html, data);
return true;;
case 'injury':
HMEItem.injuryRenderFix(itemSheet, html, data);
return true;;
case 'missilegear':
HMEItem.missilegearRenderFix(itemSheet, html, data);
return true;;
case 'weapongear':
HMEItem.weapongearRenderFix(itemSheet, html, data);
return true;;
}
});
Hooks.on('hm3.preWeaponAttackRoll', (stdRollData, actor, weapon) => {
return true;
});
Hooks.on('hm3.preWeaponDefendRoll', (stdRollData, actor, weapon) => {
return true;
});
Hooks.on('hm3.preMissileAttackRoll', (rollData, actor, weapon) => {
return true;
});
Hooks.on('hm3.preInjuryRoll', (rollData, actor) => {
return true;
});
Hooks.on('hm3.preHealingRoll', (stdRollData, actor, injury) => {
ui.notifications.warn('Healing rolls not available in HarnMaster Gold Mode');
return false;
});
Hooks.on('hm3.preShockRoll', (stdRollData, actor) => {
// change number of dice
game.hm3.DiceHM3.d6StdRoll(stdRollData).then(result => {
// always run custom display macros
actor.runCustomMacro(result);
// often continue with post-roll hooks
game.hm3.macros.callOnHooks("hm3.onShockRoll", actor, result, stdRollData);
});
return false; // abandon further process, is done.
});
Hooks.on('hm3.preStumbleRoll', (stdRollData, actor) => {
game.hm3.DiceHM3.d6StdRoll(stdRollData).then(result => {
// always run custom display macros
actor.runCustomMacro(result);
// often continue with post-roll hooks
game.hm3.macros.callOnHooks("hm3.onStumbleRoll", actor, result, stdRollData);
});
return false; // abandon further process, is done.
});
Hooks.on('hm3.preFumbleRoll', (stdRollData, actor) => {
game.hm3.DiceHM3.d6StdRoll(stdRollData).then(result => {
// always run custom display macros
actor.runCustomMacro(result);
// often continue with post-roll hooks
game.hm3.macros.callOnHooks("hm3.onFumbleRoll", actor, result, stdRollData);
});
return false; // abandon further process, is done.
});
// Hooks.on('hm3.onActorPrepareBaseData', (actor) => HMEActor.prepareBaseData(actor) );
Hooks.on('hm3.onActorPrepareDerivedData', (actor) => HMEActor.prepareDerivedData(actor) );