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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Test Contrast Adaptive Sharpening"
run/main_scene="res://test.tscn"
config/icon="res://icon.png"
[input]
toggle_info={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":16777244,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
decrease_cas_intensity={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":16777245,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
increase_cas_intensity={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":16777246,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_fxaa={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":16777247,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_cas={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":16777248,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_animation={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
textures/default_filters/anisotropic_filtering_level=4
environment/defaults/default_environment="res://default_env.tres"