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While not in the intro and outro "flying" sequences, the player is rendered as an animated 2D sprite.
This data needs to be reverse engineered and loaded into an AnimatedSprite3D node. This way, Kurt can be displayed in all his glory 🙂
The text was updated successfully, but these errors were encountered:
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While not in the intro and outro "flying" sequences, the player is rendered as an animated 2D sprite.
This data needs to be reverse engineered and loaded into an AnimatedSprite3D node. This way, Kurt can be displayed in all his glory 🙂
The text was updated successfully, but these errors were encountered: