You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 20, 2023. It is now read-only.
I noticed that this project is going forth rather slowly and with the release of Godot 4.0 I was surprised there's still the old asset store being used...
So I am very interested in helping out, even if I'm not sure how much I'm able to (occupied with work).
The problem is I'm not sure where to start.
Is there a roadmap somewhere or a list of features still missing, or a TODO? I noticed there's a "heroes wanted!" label but only one issue using it.
The CONTRIBUTING file is also not helping much...
Thanks in advance!
The text was updated successfully, but these errors were encountered:
This project was an experiment, but we ended up scrapping it (so it won't be deployed in production). The reason is that since Godot now has a foundation, it will be getting an asset store with support for both free and paid assets at some point in the future.
This platform isn't suitable as a basis for a commercial asset store for many reasons. It lacks payment processing, ID verification for asset uploaders, and much more that you need to implement to get a paid assets working. A commercial-friendly platform pretty much requires rethinking how the asset library would work from scratch, which implies a full rewrite.
I noticed that this project is going forth rather slowly and with the release of Godot 4.0 I was surprised there's still the old asset store being used...
So I am very interested in helping out, even if I'm not sure how much I'm able to (occupied with work).
The problem is I'm not sure where to start.
Is there a roadmap somewhere or a list of features still missing, or a TODO? I noticed there's a "heroes wanted!" label but only one issue using it.
The CONTRIBUTING file is also not helping much...
Thanks in advance!
The text was updated successfully, but these errors were encountered: