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CHANGELOG.md

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Change Log

0.3.0 (in progress)

Features

  • Added support for Fabric Mod Loader
  • Added new BlockStates for Capital Block, they can now connect to each other like stairs
  • Added new BlockStates for Window Block and Half Window Block:
    • Click with an Arch Block to add an arched top

Bugfixes

  • Fixed minecraft:mineable - shovel tags

0.2.5 (in progress)

Features

  • Added additional states to Capital Block to allow connection with neighboring Capital Blocks

Bugfixes

  • Fixed minecraft:mineable - shovel tags

0.2.4

Features

  • Added vanilla style slabs for all variants that don't have them
  • Added BOP Smooth (Black, Orange, White) Sandstone variants
  • Added mod compatibility variants for all Create Stone Types
  • Added Chiseled Polished Blackstone variants
  • Added Cracked Polished Blackstone variants
  • Added Chiseled Deeplate variants
  • Added Cracked Deepslate Brick variants
  • Added Cracked Deepslate Tile variants
  • Added Chiseled Stone Brick variants
  • Added Cracked Stone Brick variants
  • Added Chiseled Sandstone variants
  • Added Chiseled Red Sandstone variants
  • Added Purpur Pillar Variants
  • Added Regions Unexplored Chalk Pillar variants
  • Renamed Purpur variants to Purpur Block (this is to allow the Purpur Pillar variants to be added)
  • Renamed Regions Unexplored Chalk variants to Chalk Block (this is to allow the Chalk Pillar variants to be added)
  • Added JEI mod compatibility for woodcutting recipes

Bugfixes

  • Removed duplicate item models for mod compat variants (this was causing some items to appear invisible in the inventory)

0.2.3

  • Downgraded Minimum Forge Version <- 47.1.3 to allow NeoForge 1.20.1 support
  • Added missing recipes for Diagonal Beams
  • Added Mossy Cobblestone variants
  • Added Mossy Stone Brick variants
  • Added Smooth Stone variants
  • Added Wool and Terracotta Slabs
  • Added mod compatibility variants for Biomes O' Plenty
  • Added mod compatibility variants for Regions Unexplored
  • Added missing translations for en_us
  • Added filters for Blockpicker showing vanilla block families (linked to Buildify Config)
  • Bugfix: fixed Tall Door Texture Colors
  • Bugfix: fixed Polished Granite BlockPicker displaying Granite stairs and walls, (now displays Polished Granite variants)
  • Bugfix: fixed ArchBlock textures not displaying correctly in all situations (there may still be some glitches in rare case)

0.2.2

  • Added Diagonal Beam variants for all Stripped Wood

0.2.1

  • Slab variants are now just called Layers (Sorry if this breaks any builds, but it just makes sense to avoid confusion with vanilla slabs)
  • Vertical Slab variants are now just called Vertical Layers
  • Corner Slab and Vertical Corner Slab variants have new layers functionality (again this may break some builds, but it makes sense to have them function like the other layered blocks)
  • Eighth variants have new layers functionality (again this may break some builds, but it makes sense to have them function like the other layered blocks)
  • Added check for if dataGen is running
  • Added Acacia, Bamboo, Birch, Dark_Oak, Jungle, Mangrove, Oak, Spruce, Crimson and Warped Roof Blocks
  • Added Bamboo, Cherry and Mangrove Tall Doors
  • Refactored all Tall Doors to better match naming conventions woodname_tall_door. Sorry for any inconvenience this may cause.
  • Removed deprecated BlockRenderLayers and replaced with RenderLayer setting in models
  • Removed unused Global Loot Modifiers (moved to Natures Canvas)
  • Removed unused Biome Modifier (all world gen is now in Natures Canvas)
  • Removed unused Tags
  • Removed dulicate wooden Pressure Plate variants
  • Added Tags data gen to ensure all Minecraft, Forge and Custom tags are accounted for

0.2.0

  • Added Forge 1.20.1 support
  • Removed Sorting Buttons (are included in Buildify now)
  • Removed World Gen (is included in Natures Canvas now)
  • Updated translations en_us
  • Added Bamboo, Bamboo Mosaic, Stripped Bamboo, Cherry, Stripped Cherry, Mangrove, Stripped Mangrove and Mud Bricks Variants
  • Updated Dependencies CaliberLib -> 0.1.2. Buildify -> 0.2.3.
  • Bugfix: fixed layered slab block collision shape
  • Bugfix: fixed black/transparent textures on Tall Doors
  • Bugfix: fixed red_sand_layer texture showing as sand
  • Bugfix: fixed slab_layer removing block from inventory on placement of double_slab in Slab Mode

0.1.3

  • Updated Buildify Dependency Version to 0.1.3+
  • Adjusted placement of Sorting Buttons when using Chest
  • Bugfix: fixed issue that was preventing startup of dedicated servers
  • Bugfix: fixed villagers not able to use Tall Doors

0.1.2

  • Added a total of 14 new blocks!
  • Current Mod Block Count is at 5,820
  • Added Inventory Sorting Feature
  • Renamed Nethrite Block Variants to Netherite_VARIANT
  • Added Tall Doors for Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Crimson, Warped and their Stained counterparts
  • Adjusted texture placement on Arch Block trim
  • Adjusted Arch GUI display to include trim
  • Bugfix: fixed Stained Doors dropping two doors when broken
  • Bugfix: fixed resin not dropping from spruce leaves
  • Bugfix: fixed all wooden variants not breaking quickly with axe
  • Bugfix: fixed some stone type variants not breaking quickly with pickaxe
  • Bugfix: removed wooden wall shaped recipes to avoid conflicts with vanilla recipes (wooden walls can still be crafted in the woodcutter)
  • Bugfix: fixed hitbox appearing in wrong place for Quarter Blocks with a single layer facing
  • Bugfix: adjusted hitboxes for Layered Blocks to Reduce Ambient Occlusion issues

0.1.1

  • Added a total of 29 new blocks!
  • Current Mod Block Count is at 5,806
  • Added Mossy Thatch Variants
  • Bugfix: fixed trim not appearing on the correct side of block on Large Arch Blocks
  • Bugfix: fixed Large Arch Block GUI rotation
  • Bugfix: fixed texture glitches on Half Arch Blocks
  • Bugfix: fixed texture glitches on Large Half Arch Blocks
  • Bugfix: fixed texture glitch on east face of 67 degree roof blocks
  • Bugfix: fixed lighting/shading on 67 degree roof blocks
  • Bugfix: fixed Sandstone, Red Sandstone, Smooth Sandstone and Quartz Block Pickers showing Black Marble Variants

0.1.0

  • BETA RELEASE
  • While this is a beta release, it is still very much a work in progress. The mod is stable with no known bugs at this point. There are still many blocks to add and some bugs may still exist.
  • Added finishing touches on the recipe generation system (this will ensure that now recipes are missed in future updates)

0.0.31

  • Added a total of 1,509 new blocks!
  • Current Mod Block Count is at 5,777 !!!!!! (this is a huge update) (All Vanilla Variants for 1.18 that will be added have now been added)
  • Added all Brick variants
  • Added all Calcite variants
  • Added all Concrete variants
  • Added all Dripstone variants
  • Added all End Stone variants
  • Added all End Stone Brick variants
  • Added all Nethrite variants
  • Added all Nether Brick variants
  • Added all Red Nether Brick variants
  • Added all Obsidian variants
  • Added all Prismarine variants
  • Added all Prismarine Brick variants _ Added all Dark Prismarine variants
  • Added all Purpur variants
  • Added all Quartz Brick variants
  • Added all Terracotta variants
  • Added all Tuff variants
  • Added all Wool variants _ Added all Terracotta Roof variants
  • Added all Stained Tudor Variants
  • Removed Tudor Plaster Colors (brown, ochre, tan) that just didn't look great.
  • Added layered shapes to Tudor Blocks.
  • Re-worked Recipe Generation to be more efficient and easier to maintain (this will allow for faster updates in the future, if you find missing recipes please let me know)
  • Changed naming conventions for Tudor Blocks to match the rest of Caliber-Mod (This will break any existing Tudor Blocks in the world, sorry)
  • Double-checked all English Translations (They are all included, if you would like to contribute other languages please join the discord server)
  • Major Bugfix: fixed all block textures (blocks that had different top, bottom, sides were not generating correctly)
  • BETA RELEASE IS COMING SOON!

0.0.30

  • Added a total of 645 new blocks!
  • Current Mod Block Count is at 4,268
  • Added Wood Stain for staining wood blocks
  • Added Sap as an ingredient for staining wood blocks
  • Added all variants of Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Crimson and Warped Boards
  • Added all variants of Mossy Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Crimson and Warped Planks, Boards and Shingles
  • Added Crimson and Warped Shingle Roof Variants
  • Added Crimson and Warped Plank Variants
  • Reworked Shingle variants and made them part of the Boards family (going forward planks will have vertical textures and boards will have horizontal textures)
  • Added Mossy variants of all Boards, Planks and Shingles
  • Added more tags for mod compatibility
  • Added all missing recipes? (Let me know if you find any missing ones)
  • Lots of code cleanup
  • Updated Stained Plank textures
  • Updated Naming Conventions for Stained Planks and Stained Stripped Wood and Shingle base blocks (this might break existing use of these blocks in the world, sorry)
  • Bugfix: fixed crash when placing modded Stair Blocks
  • Bugfix: fixed crash when Pillar Blocks reach 5 layers and were clicked again
  • Bugfix: fixed crash when placing another Vertical Quarter Tudor Block on top of an existing one
  • Bugfix: fixed hitbox not matching blockstate for E and S facing Vertical Quarter Blocks
  • Bugfix: fixed Tudor Block Vertical Quarter models appearing as Vertical Slabs
  • Bugfix: fixed placement issue with N facing Lintel Blocks appearing Top on Bottom and Bottom on Top.
  • Bugfix: fixed visual glitch with Arrowslit Blocks
  • Bugfix: fixed occulsion/shadows on 67 degree roof blocks (this is experimental and may be reworked in the future)

0.0.29

  • BugFix: fixed grass_stems not dropping from grass
  • Removed Buildify Features from Caliber-Mod to add greater mod compatibility for Block Picker feature, added as a dependency/library for Caliber-Mod

0.0.28

  • Added a total of 42 new blocks!
  • Current Mod Block Count is at 3,623
  • Added Bronze Armor and Tools to the Creative Inventory Tabs
  • Added Stripped Crimson and Stripped Warped Beams, Door Frames, Posts and Lintels and other variants
  • Added Grass Stems that drop from breaking Grass (used to craft Thatch)
  • Added Stained Wood Recipes
  • Added Stained Planks Recipes
  • Added Roofing Recipes

0.0.27

  • Added a total of 214 new blocks!
  • Current Mod Block Count is at 3,581
  • Renamed Stained Woods to Stained Stripped Woods to account for Stained Planks and better fit naming conventions
  • Added the new wood variants to the Planks & Beams tab
  • Experimenting with Plank and Shingle Textures in this update, please provide feedback on github or the discord server.
  • Added all variants of Stained Acacia Planks, Stained Birch Planks, Stained Dark Oak Planks, Stained Jungle Planks, Stained Oak Planks and Stained Spruce Planks
  • Added all stained variants of all Shingle Roofs
  • There is a known bug with shadows/occlusion on the 67 degree roof blocks, this will be fixed asap.
  • Added all current Kiln recipes
  • All missing recipes will be added asap

0.0.26

  • Major Code Optimization (Removed over 10k lines of code and prevented another 30k+ by implementing a new system for registering blocks and generating data/assets. This should allow for faster updates and easier maintenance of the mod going forward) Added Bronze Armor and Tools
  • Added a total of 134 new blocks!
  • Current Mod Block Count is at 3,367
  • Added more tags for mod compatibility
  • Added Thatch
  • Added Slate Tile
  • Added 6 types of Wood Shingles
  • Added all variants of 45 degree roofs
  • Added all variants of 22 degree roofs
  • Added all variants of 67 degree roofs
  • Added all variants of roof peaks

0.0.25

  • Bugfix: fixed major bug preventing startup of dedicated servers on last update 0.0.24

0.0.24

  • Added a total of 261 new blocks!
  • Current Mod Block Count is at 3,233
  • Added Woodcutter (for cutting wood blocks into various new shapes)
  • Added Kiln (for alloying metals)
  • Added recipes for Woodcutter and Kiln
  • Updated COPY BLOCK keybind to also include (CTRL + Middle Mouse Button), you can continue to use the old keybind if you wish.
  • Added DoorFrameBlock and 3 new variant states
  • Added DoorFrameLintelBlock and 4 new variant states
  • Added BeamPostsBlock and 3 new variant states
  • Added BeamLintelBlock and 4 new variant states
  • Added HorizontalBeamBlock and 6 new variant states
  • Added VerticalBeamBlock and 7 new variant states
  • Added Stripped Acacia, Stripped Birch, Stripped Dark Oak, Stripped Jungle, Stripped Oak and Stripped Spruce beams, door frames, posts and lintels
  • Added all variants of Stained Acacia, Stained Birch, Stained Dark Oak, Stained Jungle, Stained Oak, Stained Spruce
  • Added all current Woodcutting recipes
  • Added missing shaped recipes
  • Added new tags and updated existing tags
  • Updated stonecutter texture
  • Updated Acacia, Birch, Jungle and Oak textures to better match the mod theme
  • Bugfix: adjusted inventory logic for Slab Buildmode. When placing slab thickness blocks the correct inventory amounts will be consumed.
  • Bugfix: fixed double eighth blocks not placing correctly

0.0.23

  • Updated Block Picker GUI textures
  • Updated Blackstone textures
  • Added Bronze Block and Bronze Ingots
  • Bugfix: fixed crash when placing blocks too close to the player in quick succession.
  • Bugfix: fixed QuarterLayerBlock hitboxes and textures
  • Bugfix: fixed Polished Blackstone Bricks and Polished Blackstone QuarterLayerBlock models (top models were placing on bottom)

0.0.22

  • Added a total of 341 new blocks!
  • Current Mod Block Count is at 2,972
  • Added all variants of Andesite and Polished Andesite
  • Added all variants of Basalt, Polished Basalt and Smooth Basalt
  • Added all variants of Blackstone, Gilded Blackstone, Polished Blackstone, Polished Blackstone Bricks
  • Added all variants of Diorite and Polished Diorite
  • Added all variants of Quartz and Smooth Quartz
  • Added all variants of Smooth Dark Limestone, Smooth Light Limestone, Smooth Limestone, Smooth Pink Limesotne & Smooth Tan Limestone

0.0.21

  • Improved performance of slab/layer buildmodes
  • Reworked ArchBlock and LargeArchBlock blockstates, models, textures, hitboxes
  • Added corner blockstates for LargeArchBlock
  • Bugfix: fixed lighting issues with ArchBlock and LargeArchBlock
  • Bugfix: fixed ArchBlock T placement/update logic
  • Bugfix: fixed crash when using Hammer Item on layered blocks
  • Bugfix: fixed "out of nails" message when using Hammer in Creative Mode.

0.0.20

  • Added sounds for Hammer Item
  • Added buildmode command to change behaviour of all Layered Blocks (caliber.buildmode)
  • Added 2 Modes for Layered Blocks (Slab Mode & Layer Mode)
    • Slab Mode: Only slab thickness blocks will be placed when placing layered blocks. Use the keybind (m) to place layered blocks.
    • Layer Mode: Only layered blocks will be placed when placing layered blocks. Use the keybind (m) to place slab thickness blocks.
  • Added Nails Item to use with Hammer Item for cycling blockstate conditions in survival mode
    • Creative: left click to change property and right click to cycle states
    • Survival: sneak+right click to change blockstate property and right click to cycle states (1 nail per interaction will be consumed)

0.0.19

  • Added a total of 1,067 new blocks!
  • Current Mod Block Count is at 2,631
  • Added Hammer Item for cycling blockstate conditions (caliber.hammer
  • Added all variants of Beige Plaster
  • Added all variants of Brown Plaster
  • Added all variants of Ochre Plaster
  • Added all variants of Tan Plaster
  • Added all variants of White Plaster
  • Added all variants of Half Timbered Beige Plaster
  • Added all variants of Half Timbered Brown Plaster
  • Added all variants of Half Timbered Ochre Plaster
  • Added all variants of Half Timbered Tan Plaster
  • Added all variants of Half Timbered White Plaster
  • Added all variants of Deepslate
  • Added all variants of Deepslate Bricks
  • Added all variants of Deepslate Tiles
  • Added all variants of Cobbled Deepslate
  • Added all variants of Polished Deepslate
  • Added all block variants of Pillar Block
  • Removed unused texture files
  • Updated Silver and Tin Textures

0.0.18

  • Current Mod Block Count is at 1,564
  • Added new trimmed BlockState for Arch Blocks to prevent most texture issues
  • Added all existing stone variants of Large Arches (2m)
  • Added all wood plank variants of Half-Timbered Plaster in Beige, Brown, Ochre, Tan and White
  • Added Dirt (Coarse, Dirt, Rooted) Layers (experimental)
  • Added Grass Block Layers (experimental)
  • Added Gravel Layers (experimental)
  • Added Podzol Layers (experimental)
  • Added Mycelium Layers (experimental)
  • Added Nylium (Crimson, Warped) Layers (experimental)
  • Added Sand (Black, Brown, Orange, Red, Soul, Tan, White) Layers (experimental)
  • Added Layers to Corner Blocks
  • Added Layers to Quarter Blocks
  • Added Layers to Vertical Quarter Blocks
  • Added Layers to Slab Blocks
  • Added Layers to Vertical Slab Blocks
  • Added ptime command to change time of day for the client side only (caliber.ptime)
  • Added pweather command to change weather for the client side only (caliber.pweather) all commands perfaced with a "p" are client side only should only be used when playing on a server. Requires LuckPerms for permissions.
  • Adjusted recipes for new layered versions of blocks
  • Bugfix: fixed Grass Layer texture
  • Bugfix: fixed Corner Slab hitboxes
  • Bugfix: fixed pressure plate tags

0.0.17

  • Added all Mossy Cobbled Limestone variants (were missing from last update)
  • Added Mod Compat to all Creative Tabs via Tags (modders can now add their blocks to CaliberMod Tabs)
  • Lots of code cleanup
  • Bugfix: adjusted particle textures for all Arch Block variants

0.0.16

  • Added all existing block variants of HalfWindow
  • Added all Mossy Stone Brick variants
  • Added all Mossy Cobbled Limestone variants

0.0.15

  • Added all block variants of Cut Sandstone and Smooth Sandstone
  • Block Picker overhaul allowing for shift+click, right click and dropping blocks onto GUI to remove

0.0.14

  • Bugfix: Copy Block key now only works in Creative Mode

0.0.13

  • Added HalfWindow Shape
  • Added all shape variants for all vanilla wood planks
  • Bugfix: waterlogged blocks now function properly

0.0.12

  • Added tags for all existing blocks
  • Bugfix: fixed server sync issue with Block Picker
  • Bugfix: config not working for enabling custom creative inventory
  • Bugfix: added all missing model files, corrected blockstates, fixed textures
  • Bugfix: added new enums to fix missing blockstate errors in console

0.0.11

  • Added Block Picker GUI
  • Added Custom Creative Inventory
  • Added Reach Adjustment Key
  • dded Block/BlockState Copy Key
  • Bugfix: Added missing Limestone Wall

0.0.10

  • Added Arch Blocks!
  • Added all Natural Stone variants of Arch Block
  • Added new dynamic shape for Window Blocks
  • Added all missing loot tables
  • Bug Fix: Fixed rotation of all blocks in GUI display
  • Bug Fix: Added missing Tan Limestone Brick blockstate
  • Bug Fix: Sand Blocks now function like sand
  • Bug Fix: Adjusted ArrowSlit Blocks hitboxes and outlines
  • Cleaned up a bunch of code!

0.0.9

  • Added all Natural Stone variants of CornerSlab and VerticalCornerSlab.

0.0.8

  • Added all Natural Stone Variants of Arrow Slit Block, Balustrade Block, Capital Block and Window Block -Added All current custom blocks to Red Sandstone & Sandstone
  • Fixed Textures on Custom Sandstone blocks
  • Added translations and loot for all current blocks

0.0.7

  • Added Corner Block
  • Added all except cobble and sandstone Corner Blocks (will be included in the next update)

0.0.6

  • Bug Fix: Adjusted rotation of Vertical Quarters

0.0.5

  • Added World Gen for Natural Stones
  • Added all variations of Natural Stone Vertical Slab, Quarter, Vertical Quarter and Eighth Blocks.
  • Added Loot Tables for all existing blocks
  • Lots of code optimizations
  • Bug Fixes

0.0.4

  • not released

0.0.3

  • not released

0.0.2

  • Initial Alpha Release
  • This mod is in the early development phase