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Describe the bug
When I open the game, the game prompt reports an error.
Screenshots
(The text in this picture is in Chinese meaning "Oops! I'm sorry, but it seems that your game has gone wrong. If you uncheck the modules listed below, we can help you the next time this happens. Any module related to this error has been unchecked")
Output log
NullReferenceException: Object reference not set to an instance of an object
Describe the bug
When I open the game, the game prompt reports an error.
Screenshots
(The text in this picture is in Chinese meaning "Oops! I'm sorry, but it seems that your game has gone wrong. If you uncheck the modules listed below, we can help you the next time this happens. Any module related to this error has been unchecked")
Output log
NullReferenceException: Object reference not set to an instance of an object
BiggerCapacity.BiggerCapacity+WoodLogConfig_CreatePrefab_Patch.Postfix (WoodLogConfig __instance, UnityEngine.GameObject __result) (at :0)
UnityEngine.Debug:LogException(Exception)
Debug:LogException(Exception)
BiggerCapacity.WoodLogConfig_CreatePrefab_Patch:Postfix(WoodLogConfig, GameObject)
WoodLogConfig:WoodLogConfig.CreatePrefab_Patch1(WoodLogConfig)
GeneratedOre:LoadGeneratedOre(List
1) LegacyModMain:LoadOre(List
1)LegacyModMain:Load()
Assets:CreatePrefabs()
Assets:OnPrefabInit()
KMonoBehaviour:InitializeComponent()
KMonoBehaviour:Awake()
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
Build: U52-622509-S
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