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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="vremulator"
run/main_scene="res://Spatial.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
XrSimulator="*res://addons/xr-simulator/XRSimulator.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[gdnative]
singletons=["res://addons/godot-openxr/config/godot_openxr.gdnlib"]
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
[xr]
openxr/enabled=true
shaders/enabled=true