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Question about texture generation with model.obj #5
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Oh, I understand what you mean. The codebase now only supports to render a condition view (e.g., a front-face), and then use this view image (not the uv_map_gt, not the "model.png") for synthesizing the whole texture. |
Thank you for your reply. I was just making a simple attempt as I am interested in generating textures from custom images. |
If the custom image’s shape is not aligned with the mesh, it may be hard to process. If we have a perfect-aligned single view image, we need to estimate a pose so that we can do texture warping in our code. My practice is warping the image onto the uv space and get an incomplete texture map, then use our network for inpainting. In our benchmark, we know the pose of testing images. |
I follow up on this question: Is there any provided code for processing an input front-view custom image to get the projected incomplete UV map? If not, what tools or methods should I use to process and obtain data that meets the input requirements? Thank you for your assistance! |
First of all, I would like to express my appreciation for your excellent work! It’s really impressive.
while testing, I encountered an issue with the generated model. Specifically, the file assets/models/f9/f96a044e1b5c4d7680c1b47db07df12f/model.obj already has a texture applied to it. I am attempting to follow the method described in the paper, where a photo from a specific viewpoint is used as a prompt to generate the texture. To do this, I replaced the existing texture image assets/models/f9/f96a044e1b5c4d7680c1b47db07df12f/model.png.
However, the result has not been ideal.
Could you please guide me on whether I’ve made a mistake in the process or if there's something else I should be considering? Any help would be greatly appreciated.
Thank you in advance!
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