This repository has been archived by the owner on Mar 15, 2024. It is now read-only.
forked from lichess-bot-devs/lichess-bot
-
Notifications
You must be signed in to change notification settings - Fork 0
/
model.py
127 lines (104 loc) · 5.3 KB
/
model.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
import sys
import time
from urllib.parse import urljoin
class Challenge():
def __init__(self, c_info):
self.id = c_info["id"]
self.rated = c_info["rated"]
self.variant = c_info["variant"]["key"]
self.perf_name = c_info["perf"]["name"]
self.speed = c_info["speed"]
self.increment = c_info.get("timeControl", {}).get("increment", -1)
self.challenger = c_info.get("challenger")
self.challenger_title = self.challenger.get("title") if self.challenger else None
self.challenger_is_bot = self.challenger_title == "BOT"
self.challenger_master_title = self.challenger_title if not self.challenger_is_bot else None
self.challenger_name = self.challenger["name"] if self.challenger else "Anonymous"
self.challenger_rating_int = self.challenger["rating"] if self.challenger else 0
self.challenger_rating = self.challenger_rating_int or "?"
def is_supported_variant(self, supported):
return self.variant in supported
def is_supported_time_control(self, supported_speed, supported_increment_max, supported_increment_min):
if self.increment < 0:
return self.speed in supported_speed
return self.speed in supported_speed and self.increment <= supported_increment_max and self.increment >= supported_increment_min
def is_supported_mode(self, supported):
return "rated" in supported if self.rated else "casual" in supported
def is_supported(self, config):
if not config.get("accept_bot", False) and self.challenger_is_bot:
return False
variants = config["variants"]
tc = config["time_controls"]
inc_max = config.get("max_increment", 180)
inc_min = config.get("min_increment", 0)
modes = config["modes"]
return self.is_supported_time_control(tc, inc_max, inc_min) and self.is_supported_variant(variants) and self.is_supported_mode(modes)
def score(self):
rated_bonus = 200 if self.rated else 0
titled_bonus = 200 if self.challenger_master_title else 0
return self.challenger_rating_int + rated_bonus + titled_bonus
def mode(self):
return "rated" if self.rated else "casual"
def challenger_full_name(self):
return "{}{}".format(self.challenger_title + " " if self.challenger_title else "", self.challenger_name)
def __str__(self):
return "{} {} challenge from {}({})".format(self.perf_name, self.mode(), self.challenger_full_name(), self.challenger_rating)
def __repr__(self):
return self.__str__()
class Game():
def __init__(self, json, username, base_url, abort_time):
self.username = username
self.id = json.get("id")
self.speed = json.get("speed")
clock = json.get("clock", {}) or {}
self.clock_initial = clock.get("initial", 1000 * 3600 * 24 * 365 * 10) # unlimited = 10 years
self.clock_increment = clock.get("increment", 0)
self.perf_name = json.get("perf").get("name") if json.get("perf") else "{perf?}"
self.variant_name = json.get("variant")["name"]
self.white = Player(json.get("white"))
self.black = Player(json.get("black"))
self.initial_fen = json.get("initialFen")
self.state = json.get("state")
self.is_white = bool(self.white.name and self.white.name.lower() == username.lower())
self.my_color = "white" if self.is_white else "black"
self.opponent_color = "black" if self.is_white else "white"
self.me = self.white if self.is_white else self.black
self.opponent = self.black if self.is_white else self.white
self.base_url = base_url
self.white_starts = self.initial_fen == "startpos" or self.initial_fen.split()[1] == "w"
self.abort_at = time.time() + abort_time
self.terminate_at = time.time() + (self.clock_initial + self.clock_increment) / 1000 + abort_time + 60
def url(self):
return urljoin(self.base_url, "{}/{}".format(self.id, self.my_color))
def is_abortable(self):
return len(self.state["moves"]) < 6
def ping(self, abort_in, terminate_in):
if (self.is_abortable()):
self.abort_at = time.time() + abort_in
self.terminate_at = time.time() + terminate_in
def should_abort_now(self):
return self.is_abortable() and time.time() > self.abort_at
def should_terminate_now(self):
return time.time() > self.terminate_at
def my_remaining_seconds(self):
return (self.state["wtime"] if self.is_white else self.state["btime"]) / 1000
def __str__(self):
return "{} {} vs {}".format(self.url(), self.perf_name, self.opponent.__str__())
def __repr__(self):
return self.__str__()
class Player():
def __init__(self, json):
self.id = json.get("id")
self.name = json.get("name")
self.title = json.get("title")
self.rating = json.get("rating")
self.provisional = json.get("provisional")
self.aiLevel = json.get("aiLevel")
def __str__(self):
if self.aiLevel:
return "AI level {}".format(self.aiLevel)
else:
rating = "{}{}".format(self.rating, "?" if self.provisional else "")
return "{}{}({})".format(self.title + " " if self.title else "", self.name, rating)
def __repr__(self):
return self.__str__()