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We plan to create a basic isometric strategy roleplaying game with low focus on story and more of a focus on our systems that we can implement. We believe that we have a lot to offer this genre because many games of this type were created in a more primitive time period of video games.
Group Members:
-Parker Holt
-Jacob McLemore
-Jinxiao Yu
-Dylan Rainwater
Requirements:
-A basic understanding of the Unity framework or game development in general