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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Grassfire Simulator"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.png"
[display]
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/gut/plugin.cfg")
[importer_defaults]
texture={
"compress/channel_pack": 0,
"compress/hdr_compression": 1,
"compress/high_quality": false,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d/compress_to": 0,
"mipmaps/generate": false,
"mipmaps/limit": -1,
"process/fix_alpha_border": true,
"process/hdr_as_srgb": false,
"process/hdr_clamp_exposure": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"process/size_limit": 0,
"roughness/mode": 0,
"roughness/src_normal": ""
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.0705882, 0.0705882, 0.0705882, 1)