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The current FreeCam implementation has several issues:
The player doesn't look at the correct position, the FreeCam yaw and pitch is applied to the actual player. This is wrong. The player should look at the position we look (BlockHitResult or air block in 4 blocks distance). Most interactions (such as placing) don't work properly using the current FreeCam.
Many modules are not compatible with FreeCam such as AutoWalk.
Steps to reproduce
Use FreCam to interact with the world or try using FreeCam while modules such as AutoWalk are active.
The text was updated successfully, but these errors were encountered:
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
all
Minecraft Version
all
Describe the bug
The current FreeCam implementation has several issues:
Steps to reproduce
Use FreCam to interact with the world or try using FreeCam while modules such as AutoWalk are active.
The text was updated successfully, but these errors were encountered: