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The data model
One of the goals of nfldb is for it to be simple to use. And for it to be simple to use, the data model should also be simple.
There are only 7 tables in the database. Here is a brief description of each:
- meta stores information about the database or about the state of the world. For example, it keeps track of the version of the database and the current week of the current NFL season.
-
team stores a row for each team in the league. There is also a row that
corresponds to an unknown team called
UNK
. This is used for players that are not on any current roster. - player stores ephemeral data about players. Namely, it is the most current information about each player known by nfldb. The data is nearly a total copy of the data in nflgame's JSON player database.
- game stores a row for each NFL game in the preseason, regular season and postseason dating back to 2009. This includes games that are scheduled in the future but have not been played.
- drive stores a row for each drive in a single game.
- play stores a row for each play in a single drive.
- play_player stores a row for each player statistic in a single play.
You can get an overview of the entire database and the relationships between each table with the Entity-Relationship (ER) diagrams section of this page.
The data in the player
table corresponds to information scraped off of roster
and player profile pages on NFL.com. (In fact, this is the only data in nfldb
that is scraped.) NFL.com pages are used so that players can be matched with
their statistical data via unique identifiers, rather than having to rely on a
fuzzy name matching algorithm.
This data includes players who are no longer playing. In this case, their team
is UNK
. This leads to a nice property of the data in the player
table:
any player with a team not equal to UNK
is currently on that team's
roster. Therefore, the roster of a team as known by nfldb can easily be
accessed with nfldb's query interface:
import nfldb
db = nfldb.connect()
query = nfldb.Query(db).player(team='NE')
for p in query.sort(('status', 'asc')).as_players():
print p.full_name, p.position, p.status
Whether the data in the player
table is current or not depends on how quickly
NFL.com updates their data and whether you're updating your
database
frequently. In my experience, NFL.com's data can be slow to update during the
offseason, but is relatively quick during the season.
Finally, it is important to note that most of the columns in the player
table
can be NULL
. This means that not all data is available for all players. (We
are at the mercy of the consistency of NFL.com's roster and player profile
pages.) In my experience, the data is usually very complete for active players.
The play_player
table is arguably the most important table in the entire
database. Namely, it is the only table which stores player statistics. Each
row in this table corresponds to statistics recorded by a single player in a
single play.
Let's look at a fairly complex play that occurred in the Eagles/Redskins game during the first week of the 2013 regular season in the 4th quarter with 13:55 remaining on the clock:
M.Vick pass short right to J.Avant to PHI 33 for 6 yards (J.Wilson).
FUMBLES (J.Wilson), RECOVERED by WAS-P.Riley at PHI 35.
P.Riley to PHI 29 for 6 yards (J.Avant).
This particular play has a gsis_id
of 2013090900
, a drive_id
of 21
and
a play_id
of 3717
. We can then use that information to see the statistics
recorded by each player in that play. (Note that I've restricted the SELECT
fields in the query below to make the output readable here. You may want to try
SELECT * ...
.)
SELECT
full_name, passing_yds, receiving_rec, receiving_yds,
fumbles_forced, defense_ffum, defense_frec_yds
FROM play_player
LEFT JOIN player ON player.player_id = play_player.player_id
WHERE (gsis_id, drive_id, play_id) = ('2013090900', 21, 3717)
And the output of that query is:
full_name | passing_yds | receiving_rec | receiving_yds | fumbles_forced | defense_ffum | defense_frec_yds
--------------+-------------+---------------+---------------+----------------+--------------+------------------
Michael Vick | 6 | 0 | 0 | 0 | 0 | 0
Jason Avant | 0 | 1 | 6 | 1 | 0 | 0
Josh Wilson | 0 | 0 | 0 | 0 | 1 | 0
Perry Riley | 0 | 0 | 0 | 0 | 0 | 6
The statistics record that Michael Vick threw a pass for 6 yards, Jason Avant caught a pass for 6 yards and had the ball stripped by Josh Wilson, which was recovered by Perry Riley and returned for 6 yards.
Entity-Relationship (ER) diagrams are used to graphically represent the schema of a database. They show each entity, its attributes and the relationships between each entity. In the ER diagrams for nfldb, entities correspond to tables and attributes correspond to columns in a table.
An example of a relationship would be one-to-many between games and drives. Namely, for each game, there can be zero or more drives associated with that game and for each drive, there must be exactly one game associated with that drive.
Note that the ER diagrams do not contain derived fields. You can see documentation for each statistical category (including derived fields) on the statistical categories page.
There are two ER diagrams. The first is a condensed version that omits many of the statistical categories for plays and players. (Click on the image to get a full PDF of the ER diagram.)
The second is a full ER diagram, with all of the statistical categories:
If you're curious, the above ER diagrams are automatically generated with the nfldb-write-erwiz script using erwiz. If you'd like to use erwiz for your own projects, I host its documentation with examples since I was unable to find it elsewhere.