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main.js
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let isOn = false;
let notePlaying = false;
let isStrict = false;
const notes = ['f', 'g', 'a', 'b'];
const keyColors = ['tomato', 'dodgerblue', 'lightseagreen', 'goldenrod']
let sequence = [];
let guessSequence = [];
let idx = 0;
let guessIdx = 0;
window.onload = function() {
gameInit();
}
function resetGame() {
sequence = [];
$('.scoreboard').text('00');
}
function gameInit() {
console.log('game init');
$('.on-off button').click(function() {
let onOff = $('.on-off button').text();
if (onOff === 'Off') {
$('.on-off button').text('On');
$('.on-off button').css('background', 'lightseagreen');
addtoSequence();
} else {
$('.on-off button').text('Off');
$('.on-off button').css({
background: 'gray',
color: 'black'
});
// reset scoreboard and sequence
resetGame();
}
})
$('.strict-mode button').click(function() {
let strictMode = $('.strict-mode').text().trim();
console.log(strictMode);
if (strictMode === 'Strict Mode') {
$('.strict-mode button').text('Easy Mode');
$('.strict-mode button').css('background', 'lightseagreen');
isStrict = false;
} else {
$('.strict-mode button').text('Strict Mode');
$('.strict-mode button').css({
background: 'gray',
color: 'black'
});
isStrict = true;
}
})
}
function playSequence(note) {
// for(var i=0; i<sequence.length; i++) {
// const randomNote = notes[randomNum];
const audio = document.querySelector(`audio[data-key=${note}]`);
audio.play();
notePlaying = true;
$('#' + note).css('background', keyColors[notes.indexOf(note)]);
idx++;
audio.addEventListener("ended", function() {
audio.currentTime = 0;
console.log("ended");
$('#' + note).css('background', 'none');
notePlaying = false;
});
if (idx >= sequence.length) {
guessIdx = 0;
return;
}
// else
setTimeout(() => {
playSequence(sequence[idx]);
}, 800)
}
function addtoSequence() {
if (!notePlaying) {
const randomNum = Math.floor(Math.random() * notes.length);
sequence.push(notes[randomNum]);
console.log(sequence);
idx = 0;
playSequence(sequence[0]);
let scoreboard = Number(document.querySelector('.scoreboard').innerText);
scoreboard += 1;
$('.scoreboard').text(scoreboard);
// change key playing's color
}
}
function compareGuess(note) {
console.log('user guessed', note);
guessSequence.push(note);
if (sequence[guessIdx] === note) {
guessIdx++;
return true;
} else {
return false;
}
}
function wrongAnswer() {
const audio = document.querySelector(`audio[data-key="wrongAnswer"]`);
audio.play();
guessIdx = 0;
if (isStrict) {
resetGame()
} else {
idx = 0;
playSequence(sequence[0]);
}
}
function continueGame() {
setTimeout(function() {
guessIdx = 0;
guessSequence = [];
addtoSequence();
}, 900);
}
$(`.key[data-key="f"]`).mousedown(function() {
// user is guessing the sequence
console.log('User guess: f');
// compare with sequence
const ok = compareGuess("f");
if (!ok) {
wrongAnswer();
return;
}
const audio = document.querySelector(`audio[data-key="f"]`);
audio.play();
$('#f').css('background', keyColors[0]);
audio.addEventListener("ended", function() {
audio.currentTime = 0;
console.log("ended user guess");
$('#f').css('background', 'none');
notePlaying = false;
// guessIdx++;
if (guessIdx >= sequence.length) {
continueGame();
}
});
});
// $("#f").mouseout(function() {
// $('#f').css('background', 'none');
// });
$("#g").mousedown(function() {
// user is guessing the sequence
console.log('User guess:g');
// compare with sequence
const ok = compareGuess("g");
if (!ok) {
wrongAnswer();
return;
}
const audio = document.querySelector(`audio[data-key="g"]`);
audio.play();
$('#g').css('background', keyColors[1]);
audio.addEventListener("ended", function() {
audio.currentTime = 0;
console.log("ended user guess");
$('#g').css('background', 'none');
notePlaying = false;
// guessIdx++;
if (guessIdx >= sequence.length) {
continueGame();
}
});
});
$("#a").mousedown(function() {
// user is guessing the sequence
console.log('User guess:');
// compare with sequence
const ok = compareGuess("a");
if (!ok) {
wrongAnswer();
return;
}
const audio = document.querySelector(`audio[data-key="a"]`);
audio.play();
$('#a').css('background', keyColors[2]);
audio.addEventListener("ended", function() {
audio.currentTime = 0;
console.log("ended user guess");
$('#f').css('background', 'none');
notePlaying = false;
// guessIdx++;
if (guessIdx >= sequence.length) {
continueGame();
}
});
});
$("#b").mousedown(function() {
// user is guessing the sequence
console.log('User guess:');
// compare with sequence
const ok = compareGuess("b");
if (!ok) {
wrongAnswer();
return;
}
const audio = document.querySelector(`audio[data-key="b"]`);
audio.play();
$('#b').css('background', keyColors[3]);
audio.addEventListener("ended", function() {
audio.currentTime = 0;
console.log("ended user guess");
$('#b').css('background', 'none');
notePlaying = false;
// guessIdx++;
if (guessIdx >= sequence.length) {
continueGame();
}
});
});