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This repository has been archived by the owner on May 4, 2021. It is now read-only.
Currently, the matchMaking and versusRoutes endpoints handle matchmaking for four individuals, 2 teams of 2 correctly.
Although DS will allocate players to matches with less than 4 players, BE cannot dynamically handle matches if one, two or three players are left out, or what to do if child.id = 0 is present in a match object.
Possibly 2 vs 1 scenario, 1 vs 1 scenario, or duplicate some submissions to be used multiple times to fill in for the missing players.
*Stakeholder aware of issue
The text was updated successfully, but these errors were encountered:
Currently, the matchMaking and versusRoutes endpoints handle matchmaking for four individuals, 2 teams of 2 correctly.
Although DS will allocate players to matches with less than 4 players, BE cannot dynamically handle matches if one, two or three players are left out, or what to do if child.id = 0 is present in a match object.
Possibly 2 vs 1 scenario, 1 vs 1 scenario, or duplicate some submissions to be used multiple times to fill in for the missing players.
*Stakeholder aware of issue
The text was updated successfully, but these errors were encountered: