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@danlessa
As we already have a treshold for gas cost (which, if current gas price is too high, prevents an actor from doing a transaction), we could do an easy hack for this decision rule:
If the payoff is too low, a Sequencer does not do a commitment bond or a reveal content tx (which forces racemode).
Payoff = Expected_Rewards - Costs (where we can use all current costs + a placeholder_cost )
Imo, this would be very simple, and would let us later add to the placeholder_cost - such as opportunity cost, private reasons for the Sequencer, a more specified decision rule that adds cost, etc.
Up to you though, if there is a better / simpler version to add this I'm fine with it!
Related to #39
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