#mk.js
This is simple fighting game created with HTML5 canvas and JavaScript. It has three game modes:
Basic
- with one active and on inactive player.Multiplayer
- with two active players on one computer.Network
- with two active players, playing over the network.
Each mode can be easily chosen by picking a gameType
when specifying the game options.
The multiplayer
mode can be tested here.
The Network
mode with Web RTC Data Channel Demo
[here] (http://ptpgamedemo.appspot.com).
For the network game you need to install the server:
git clone [email protected]:mgechev/mk.js
cd mk.js/server
npm install
node server.js
The server will be started on port 55555
. Open your browser and go to http://localhost:55555
. Both players must enter the same game name to play together.
#Configuration
In this section I'll describe in short how you can configure mk.js.
arena
- object which contains different properties for the arena.arena
- type of the arena. The different arenas are listed at:mk.arenas.types
container
- parent container of the canvas which is the actual arena.
fighters
- array of two objects which are the two players.name
- player's name. It's case insensitive string without any special characters and white space.
callbacks
- callbacks which will be invoked when some events happens.attack
- callback which will be invoked on successful attackgame-end
- callback which will be invoked on game endplayer-connected
- callback which will be invoked innetwork
game when the second player is connected.
game-type
- specifies the game controller which will be used. Possible values are:network
,basic
andmultiplayer
.gameName
- used innetwork
game.isHost
- used innetwork
game, tells the game controller whether the current user have created the game.reset
- a method which reset the game. It clean some references and call the reset methods of lower level components. Calling it will lead to removal of the game canvas.
#License
This software is distributed under the terms of the MIT license.